Should I ship an RTS?
RTS
Of 811 developers who shipped an RTS in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,440 more are announced, ×3.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.7k, ×1.1 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $1.1M, ×746 the market median. Revenue is up 15% on the market; 1,440 games are announced against 427 developers who shipped in the last year.
| Bottom 30% | $270 (exactly $270) |
|---|---|
| Median | $1.7k (exactly $1,678) |
| Top 25% | $22k (exactly $21,599) |
| Top 5% | $1.1M (exactly $1,116,921) |
| Developers, 2 yr | 811 |
| Released games | 2,895 |
| Announced | 1,440 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 15% on the market, supply 10% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- RTS
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- RTS
- Price point
- $7.99 typical · top 25% priced $24.99 or above
Why players buy here
The top 25% priced at $24.99 or above; the middle game at $7.99.
The top 10 games average 81% positive over 154,021 reviews.
What kills games here
3 in 10 developers made under $270. 8 in 10 of the 486 games released 1 to 2 years ago have fewer than 100 reviews. 1,440 games are announced against 427 developers who shipped in the last year, ×3.4 per shipper.
All pairs with RTS
- RTS + Outbreak Sim Fair $2.6k
- RTS + Tabletop Fair $1.9k
- RTS + Sports Long shot $861
- RTS + Puzzle Long shot $479
- Real-Time with Pause + RTS Poor odds $64k
- Open World + RTS Poor odds $35k
- RTS + Colony Sim Poor odds $31k
- RTS + Diplomacy Poor odds $22k
- RTS + Real-Time Poor odds $22k
- RTS + Sandbox Poor odds $19k
- RTS + Naval Combat Poor odds $19k
- RTS + City Builder Poor odds $16k
- RTS + Flight Poor odds $15k
- 4X + RTS Poor odds $14k
- RTS + God Game Poor odds $10k
- RTS + Building Poor odds $9.0k
- RTS + Economy Poor odds $8.9k
- RTS + Management Poor odds $8.1k
- RTS + Base Building Poor odds $8.1k
- RTS + Exploration Poor odds $8.1k
- RTS + Trading Poor odds $8.1k
- RTS + Survival Poor odds $7.8k
- RTS + Agriculture Poor odds $7.8k
- Grand Strategy + RTS Poor odds $7.5k
- Online Co-Op + RTS Poor odds $7.2k
- Co-op + RTS Poor odds $7.1k
- RTS + Level Editor Poor odds $6.9k
- RTS + Resource Management Poor odds $6.5k
- RTS + Farming Sim Poor odds $6.5k
- RTS + Mining Poor odds $6.3k
- RTS + Turn-Based Combat Poor odds $6.1k
- RTS + Character Customization Poor odds $5.8k
- RTS + Choose Your Own Adventure Poor odds $4.8k
- RTS + Deckbuilding Poor odds $4.6k
- RTS + Loot Poor odds $4.6k
- RTS + Choices Matter Poor odds $4.5k
- RTS + Inventory Management Poor odds $4.5k
- RTS + Procedural Generation Poor odds $4.4k
- RTS + Simulation Poor odds $4.3k
- RTS + Crafting Poor odds $3.5k
- RTS + Wargame Poor odds $3.3k
- RTS + Political Sim Poor odds $3.3k
- RTS + Auto Battler Poor odds $3.0k
- Action RTS + RTS Poor odds $3.0k
- RTS + Roguelike Poor odds $3.0k
- RTS + Tactical Poor odds $2.6k
- RTS + RPG Poor odds $2.6k
- RTS + Card Game Poor odds $2.6k
- Immersive Sim + RTS Poor odds $2.5k
- RTS + Destruction Poor odds $2.5k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Hearts of Iron IV | older | $49.99 | 274,901 90% | 8.2M | $412M (exactly $412,269,030) | Paradox Development Studio |
| | Total War: WARHAMMER III | older | $59.99 | 104,822 71% | 3.1M | $189M (exactly $188,648,153) | CREATIVE ASSEMBLY, Feral Interactive |
| | Age of Empires II: Definitive Edition | older | $34.99 | 158,931 94% | 4.8M | $167M (exactly $166,829,871) | World's Edge, Forgotten Empires, Captur… (World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch, Feral Interactive) |
| | Total War: WARHAMMER II | older | $59.99 | 85,134 92% | 2.6M | $153M (exactly $153,215,660) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | Frostpunk | older | $29.99 | 114,376 92% | 3.4M | $103M (exactly $102,904,087) | 11 bit studios |
| | Manor Lords | · EA older | $39.99 | 76,884 84% | 2.3M | $92M (exactly $92,237,735) | Slavic Magic |
| | Kenshi | older | $29.99 | 98,451 95% | 3.0M | $89M (exactly $88,576,365) | Lo-Fi Games |
| | Age of Empires IV: Anniversary Edition | older | $39.99 | 72,275 85% | 2.2M | $87M (exactly $86,708,318) | World's Edge, Relic Entertainment, Forg… (World's Edge, Relic Entertainment, Forgotten Empires, Climax Studios) |
| | Total War: THREE KINGDOMS | older | $39.99 | 63,110 82% | 1.9M | $76M (exactly $75,713,067) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Broken Arrow | $49.99 | 25,924 55% | 778k | $39M (exactly $38,878,223) | Steel Balalaika | |
| | Farthest Frontier | $34.99 | 24,444 86% | 733k | $26M (exactly $25,658,867) | Crate Entertainment | |
| | Foundation | $34.99 | 23,037 86% | 691k | $24M (exactly $24,181,939) | Polymorph Games | |
| | Anno 117: Pax Romana | $59.99 | 12,150 69% | 365k | $22M (exactly $21,866,355) | Ubisoft Mainz | |
| | Going Medieval | $29.99 | 17,032 88% | 511k | $15M (exactly $15,323,690) | Foxy Voxel | |
| | Tempest Rising | $39.99 | 9,811 87% | 294k | $12M (exactly $11,770,257) | Slipgate Ironworks™ | |
| | Warhammer 40,000: Dawn of War - Definitive Edition | $29.99 | 12,286 85% | 369k | $11M (exactly $11,053,714) | Relic Entertainment | |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | Door Kickers 2: Task Force North | $24.99 | 12,324 96% | 370k | $9.2M (exactly $9,239,303) | KillHouse Games | |
| | Sea Power : Naval Combat in the Missile Age | · EA | $49.99 | 6,109 90% | 183k | $9.2M (exactly $9,161,667) | Triassic Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.