Do I ship it?
A field guide to what happened to everyone who shipped your idea. 129,728 Steam games observed nightly; every number opens to the specimens behind it.
Three ways in
Games › Job Simulator › Job Simulator + Inventory Management
Should I ship an Inventory Management Job Simulator?
Job Simulator + Inventory Management
Of 69 developers who shipped an Inventory Management Job Simulator in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 62 more are announced.
Verdict: strong odds, for a 4 / 10 build.
The middle developer here made $15k, ×33 the market's $480 for a 4 / 10 build, and 7 in 10 cleared $2.6k. Revenue is down 15% on the market; 62 games are announced against 45 developers who shipped in the last year, ×1.4 per shipper.
| Bottom 30% | $2.6k (exactly $2,637) |
|---|---|
| Median | $15k (exactly $15,467) |
| Top 25% | $58k (exactly $57,768) |
| Top 5% | $276k (exactly $276,024) |
| Developers, 2 yr | 69 |
| Released games | 83 |
| Announced | 62 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 80% more developers than the period before.
Free games: 5%, excluded from money figures.
Five niches a week, one death, one deep dive.
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