Do I ship it?

GamesRTSRTS + Choose Your Own Adventure

Specimen · observed

Should I ship a Choose Your Own Adventure RTS?

RTS + Choose Your Own Adventure

Only 18 developers shipped a Choose Your Own Adventure RTS in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Anno 117: Pax Romana, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced, ×2.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $4.8k, ×3.2 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $1.6k; 1 in 20 cleared $21M, ×14597 the market median. Revenue is up 2550% on the market; 19 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 3.2 times the market baseline, revenue up 2550% on the market, 19 announced, ×2.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
RTS + Choose Your Own Adventure
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 18
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.6k → $4.4k → $3.9k → $4.8k (still earning)
The last cohort is still earning.
Outcomes for RTS + Choose Your Own Adventure: Plate 1 · outcomes, 2 yr, n = 18
Bottom 30% $1.5k (exactly $1,544)
Median $4.8k (exactly $4,795)
Top 25% $58k (exactly $58,461)
Top 5% $22M (exactly $21,866,355)
Developers, 2 yr 18
Released games 57
Announced 19
Effort 7 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 2550% on the market, supply 10% fewer developers than the period before.

Free games: 5%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

RTS
effort 7 / 10 · low · effort 7 sits in the low band
Choose Your Own Adventure
effort 2 / 10 · high · branching text with light state

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
RTS, Choose Your Own Adventure; 8 in 10 of the top 25% also carry Simulation, Strategy, Building
Price point
$9.99 typical · top 25% priced $19.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $9.99.

The top 10 games average 71% positive over 17,723 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.6k, median $4.8k, 1 in 4 over $58k, 1 in 20 over $21M.

3 in 10 developers made under $1.6k. 9 in 10 of the 19 games released 1 to 2 years ago have fewer than 100 reviews. 19 games are announced against 9 developers who shipped in the last year, ×2.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

RTS with a different second tag, ranked by verdict then median.

  1. + RomeFair12 devs · median $64k · 13 announced
  2. + Outbreak SimFair16 devs · median $2.6k · 14 announced
  3. + HorrorFair20 devs · median $2.4k · 27 announced
  4. + NavalFair15 devs · median $2.4k · 21 announced
  5. + TabletopFair25 devs · median $1.9k · 33 announced
  6. + SportsLong shot19 devs · median $861 · 9 announced
  7. + PuzzleLong shot48 devs · median $479 · 40 announced
  8. + World War IIPoor odds23 devs · median $105k · 38 announced
  9. + Real-Time with PausePoor odds28 devs · median $64k · 41 announced
  10. + Open WorldPoor odds45 devs · median $35k · 100 announced
  11. + Colony SimPoor odds87 devs · median $31k · 159 announced
  12. + HistoricalPoor odds108 devs · median $30k · 180 announced

All 149 pairs on the RTS page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Anno 1800 older $59.99 29,854 81% 896k $54M (exactly $53,728,244) Ubisoft Mainz
Anno 117: Pax Romana $59.99 12,150 69% 365k $22M (exactly $21,866,355) Ubisoft Mainz
Ultimate Epic Battle Simulator 2 older $19.99 7,206 84% 216k $4.3M (exactly $4,321,438) Brilliant Game Studios
Hollywood Animal · EA $19.99 3,845 73% 115k $2.3M (exactly $2,305,846) Weappy Wholesome
Breakout 13 older $9.99 6,899 87% 207k $2.1M (exactly $2,067,630) ALT Lab
Celestial Empire · EA $19.99 709 89% 21k $425k (exactly $425,187) President Studio
Rise of Piracy · EA $15.99 520 77% 16k $249k (exactly $249,444) IrishJohnGames
PuPu's Adventure Park $14.99 130 64% 3.9k $58k (exactly $58,461) 西梅树工作室
Colonize $9.99 192 39% 5.8k $58k (exactly $57,542) Rembrosoft
Hero of Fate older $2.99 495 78% 15k $44k (exactly $44,402) Planescape Game Studio
Religion inc. $4.99 128 72% 3.8k $19k (exactly $19,162) GameFirst
GiLGuL $19.99 19 94% 570 $11k (exactly $11,394) Production Exabilities
The Great Axe $19.99 13 84% 390 $7.8k (exactly $7,796) Gamesforgames
Bastionforge $9.99 17 76% 510 $5.1k (exactly $5,095) Gamesforgames

Estimates: copies = reviews × 30, gross = copies × list price.