Games › Real-Time with Pause › Real-Time with Pause + RTS
Should I ship a Real-Time with Pause RTS?
Real-Time with Pause + RTS
Of 28 developers who shipped a Real-Time with Pause RTS in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 41 more are announced, ×2.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $64k, ×43 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $14k; 1 in 20 cleared $9.2M, ×6168 the market median. Revenue is up 105% on the market; 41 games are announced against 14 developers who shipped in the last year.
| Bottom 30% | $14k (exactly $13,941) |
|---|---|
| Median | $64k (exactly $63,724) |
| Top 25% | $215k (exactly $214,693) |
| Top 5% | $9.2M (exactly $9,239,303) |
| Developers, 2 yr | 28 |
| Released games | 136 |
| Announced | 41 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 105% on the market, supply as many developers as the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Real-Time with Pause
- effort 7 / 10 · low · effort 7 sits in the low band
- RTS
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Real-Time with Pause, RTS; 7 in 10 of the top 25% also carry Strategy, Resource Management, Tactical
- Price point
- $14.99 typical · top 25% priced $29.99 or above
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $14.99.
The top 10 games average 86% positive over 31,254 reviews.
What kills games here
3 in 10 developers made under $14k. 5 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 41 games are announced against 14 developers who shipped in the last year, ×2.9 per shipper.
Adjacent niches
Real-Time with Pause with a different second tag, ranked by verdict then median.
- + CombatStrong odds
- + ActionFair
- + Open WorldPoor odds
- + AdventurePoor odds
- + City BuilderPoor odds
- + ExplorationPoor odds
- + Choices MatterPoor odds
- + HistoricalPoor odds
- + MilitaryPoor odds
- + MedievalPoor odds
- + Base BuildingPoor odds
- + SurvivalPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Hearts of Iron IV | older | $49.99 | 274,901 90% | 8.2M | $412M (exactly $412,269,030) | Paradox Development Studio |
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | Frostpunk | older | $29.99 | 114,376 92% | 3.4M | $103M (exactly $102,904,087) | 11 bit studios |
| | They Are Billions | older | $29.99 | 46,223 85% | 1.4M | $42M (exactly $41,586,833) | Numantian Games |
| | Company of Heroes 2 | older | $19.99 | 68,909 80% | 2.1M | $41M (exactly $41,324,727) | Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Imperator: Rome | older | $39.99 | 19,492 65% | 585k | $23M (exactly $23,384,552) | Paradox Development Studio |
| | Victoria II | older | $19.99 | 16,504 92% | 495k | $9.9M (exactly $9,897,449) | Paradox Development Studio |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | Steel Division 2 | older | $39.99 | 8,061 79% | 242k | $9.7M (exactly $9,670,782) | Eugen Systems |
| | Door Kickers 2: Task Force North | $24.99 | 12,324 96% | 370k | $9.2M (exactly $9,239,303) | KillHouse Games | |
| | Hollywood Animal | · EA | $19.99 | 3,845 73% | 115k | $2.3M (exactly $2,305,846) | Weappy Wholesome |
| | Company of Heroes 3: Final Stand | $29.99 | 1,015 49% | 30k | $913k (exactly $913,196) | Relic Entertainment | |
| | Battlestar Galactica: Scattered Hopes | $24.99 | 1,039 76% | 31k | $779k (exactly $778,938) | Alt Shift | |
| | Airborne Empire | $29.99 | 852 86% | 26k | $767k (exactly $766,544) | The Wandering Band LLC | |
| | Here Comes The Swarm | · EA | $19.99 | 358 84% | 11k | $215k (exactly $214,693) | CableHook Games |
| | Rift Riff | $12.99 | 367 94% | 11k | $143k (exactly $143,020) | Adriaan de Jongh, Sim Kaart, Matthijs K… (Adriaan de Jongh, Sim Kaart, Matthijs Koster, Franz LaZerte, Professional Panda) | |
| | States of Power | $11.99 | 344 88% | 10k | $124k (exactly $123,737) | Sarunas | |
| | Extinction Day | $19.99 | 206 74% | 6.2k | $124k (exactly $123,538) | DryGin Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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