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Should I ship an RTS Open World game?
Open World + RTS
Of 45 developers who shipped an RTS Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 100 more are announced, ×5.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $35k, ×23 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $7.5k; 1 in 20 cleared $3.5M, ×2342 the market median. Revenue is down 55% on the market; 100 games are announced against 17 developers who shipped in the last year.
| Bottom 30% | $7.5k (exactly $7,485) |
|---|---|
| Median | $35k (exactly $34,783) |
| Top 25% | $369k (exactly $368,877) |
| Top 5% | $3.5M (exactly $3,507,930) |
| Developers, 2 yr | 45 |
| Released games | 210 |
| Announced | 100 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $13.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 55% on the market, supply 40% fewer developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- RTS
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, RTS; 8 in 10 of the top 25% also carry Base Building, Sandbox, Strategy
- Price point
- $13.99 typical · top 25% priced $29.99 or above
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $13.99.
The top 10 games average 87% positive over 52,987 reviews.
What kills games here
3 in 10 developers made under $7.5k. 6 in 10 of the 32 games released 1 to 2 years ago have fewer than 100 reviews. 100 games are announced against 17 developers who shipped in the last year, ×5.9 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Hearts of Iron IV | older | $49.99 | 274,901 90% | 8.2M | $412M (exactly $412,269,030) | Paradox Development Studio |
| | Manor Lords | · EA older | $39.99 | 76,884 84% | 2.3M | $92M (exactly $92,237,735) | Slavic Magic |
| | Kenshi | older | $29.99 | 98,451 95% | 3.0M | $89M (exactly $88,576,365) | Lo-Fi Games |
| | Age of Empires IV: Anniversary Edition | older | $39.99 | 72,275 85% | 2.2M | $87M (exactly $86,708,318) | World's Edge, Relic Entertainment, Forg… (World's Edge, Relic Entertainment, Forgotten Empires, Climax Studios) |
| | Anno 1800 | older | $59.99 | 29,854 81% | 896k | $54M (exactly $53,728,244) | Ubisoft Mainz |
| | Dyson Sphere Program | · EA older | $19.99 | 83,523 97% | 2.5M | $50M (exactly $50,088,743) | Youthcat Studio |
| | Against the Storm | older | $29.99 | 33,271 94% | 998k | $30M (exactly $29,933,919) | Eremite Games |
| | Wandering Sword | older | $24.99 | 37,034 94% | 1.1M | $28M (exactly $27,764,390) | The Swordman Studio |
| | Foundation | $34.99 | 23,037 86% | 691k | $24M (exactly $24,181,939) | Polymorph Games | |
| | Imperator: Rome | older | $39.99 | 19,492 65% | 585k | $23M (exactly $23,384,552) | Paradox Development Studio |
| | Stronghold Crusader: Definitive Edition | $19.99 | 10,627 92% | 319k | $6.4M (exactly $6,373,012) | Firefly Studios | |
| | Cataclismo | $29.99 | 3,899 88% | 117k | $3.5M (exactly $3,507,930) | Digital Sun | |
| | Master of Command | $29.99 | 3,840 92% | 115k | $3.5M (exactly $3,454,848) | Armchair Interactive | |
| | Age of Reforging: The Freelands | $29.99 | 2,291 71% | 69k | $2.1M (exactly $2,061,213) | PersonaeGame Studio | |
| | Oddsparks: An Automation Adventure | $29.99 | 1,867 82% | 56k | $1.7M (exactly $1,679,740) | Massive Miniteam | |
| | Starminer | · EA | $29.99 | 1,818 72% | 55k | $1.6M (exactly $1,635,655) | CoolAndGoodGames |
| | Survivalist: Invisible Strain | $11.99 | 4,014 87% | 120k | $1.4M (exactly $1,443,836) | Bob | |
| | Airborne Empire | $29.99 | 852 86% | 26k | $767k (exactly $766,544) | The Wandering Band LLC | |
| | Roman Triumph: Survival City Builder | $24.99 | 742 83% | 22k | $556k (exactly $556,277) | Coreffect Interactive |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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