Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Action + Archery Poor odds revenue up 150% on the market
- 3D Fighter + Horror Poor odds revenue up 270% on the market
- Real-Time with Pause + Tactical Poor odds revenue up 200% on the market
- Simulation + Faith Poor odds revenue up 200% on the market
- Crafting + Investigation Poor odds revenue up 170% on the market
- Bullet Hell + Martial Arts Fair revenue up 100% on the market
- Walking Simulator + LGBTQ+ Poor odds revenue up 270% on the market
- Motorbike + Arcade Poor odds revenue up 50% on the market
- Management + Mystery Poor odds revenue up 255% on the market
- Diplomacy + Capitalism Poor odds revenue up 200% on the market
- Split Screen + Roguelike Poor odds revenue up 260% on the market
- Wargame + Military Poor odds revenue up 220% on the market
- Shoot 'Em Up + Science Poor odds revenue up 200% on the market
- Third-Person Shooter + Base Building Poor odds revenue up 245% on the market
- Co-op Campaign + Bullet Hell Poor odds revenue up 170% on the market
- Open World + Time Manipulation Poor odds revenue up 110% on the market
- Metroidvania + Vampires Poor odds revenue up 195% on the market
- Split Screen + Futuristic Poor odds revenue up 170% on the market
- Space Sim + Logic Poor odds revenue up 170% on the market
- Platformer + Visual Novel Poor odds revenue up 125% on the market
- Racing + Procedural Generation Poor odds revenue up 145% on the market
- Metroidvania + Puzzle Poor odds revenue up 210% on the market
- RTS + Turn-Based Tactics Poor odds revenue up 110% on the market
- Action RPG + Aliens Poor odds revenue up 210% on the market
- Souls-like + Visual Novel Fair revenue up 130% on the market
- Puzzle + Lovecraftian Poor odds revenue up 215% on the market
- Shooter + Underground Poor odds revenue up 125% on the market
- Physics + Fantasy Poor odds revenue up 235% on the market
- Cycling + Arcade Poor odds revenue up 150% on the market
- CRPG + Turn-Based Combat Poor odds revenue up 250% on the market
- Shooter + Thriller Poor odds revenue up 180% on the market
- Incremental + Romance Fair revenue up 235% on the market
- Wrestling Poor odds revenue up 235% on the market
- Automobile Sim + Simulation Poor odds revenue up 225% on the market
- Building + Logic Poor odds revenue up 220% on the market
- Multiple Endings + Robots Poor odds revenue up 215% on the market
- Point & Click + Robots Poor odds revenue up 230% on the market
- Bullet Hell + Time Travel Poor odds revenue up 190% on the market
- Split Screen + Female Protagonist Poor odds revenue up 155% on the market
- Arcade + Dating Sim Poor odds revenue up 170% on the market
- Party-Based RPG + Magic Poor odds revenue up 210% on the market
- Parkour + Exploration Poor odds revenue up 190% on the market
- Platformer + Sokoban Poor odds revenue up 115% on the market
- CRPG + Historical Poor odds revenue up 185% on the market
- Shooter + Archery Poor odds revenue up 115% on the market
- Swordplay + Perma Death Poor odds revenue up 185% on the market
- Immersive Sim + Farming Poor odds revenue up 215% on the market
- Physics + LGBTQ+ Poor odds revenue up 135% on the market
- City Builder + Arcade Poor odds revenue up 145% on the market
- Card Game + Military Poor odds revenue up 215% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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