Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Grand Strategy + Character Customization Poor odds revenue up 235% on the market
- Automobile Sim + PvE Poor odds revenue up 125% on the market
- Tactical RPG + Female Protagonist Poor odds revenue up 205% on the market
- Crafting + Dating Sim Poor odds revenue up 120% on the market
- Idler + Horror Poor odds revenue up 120% on the market
- Creature Collector + 2D Platformer Poor odds revenue up 180% on the market
- FPS + LGBTQ+ Fair revenue up 180% on the market
- Runner + Psychological Fair revenue up 180% on the market
- RTS + Top-Down Shooter Poor odds revenue up 200% on the market
- Bikes + Action Poor odds revenue up 205% on the market
- Shooter + Dystopian Poor odds revenue up 165% on the market
- 6DOF + Puzzle Poor odds revenue up 115% on the market
- RPG + Steampunk Poor odds revenue up 150% on the market
- Action-Adventure + Robots Poor odds revenue up 200% on the market
- Action-Adventure + Futuristic Poor odds revenue up 170% on the market
- Archery Poor odds revenue up 150% on the market
- PvP + Idler Poor odds revenue up 190% on the market
- Dating Sim + Capitalism Poor odds revenue up 210% on the market
- Immersive Sim + Creature Collector Poor odds revenue up 160% on the market
- Shooter + Psychological Horror Poor odds revenue up 215% on the market
- Level Editor + Psychological Horror Poor odds revenue up 175% on the market
- Flight + World War II Poor odds revenue up 115% on the market
- Loot + Twin Stick Shooter Poor odds revenue up 175% on the market
- Sports + Interactive Fiction Fair revenue up 205% on the market
- Mining + Hidden Object Poor odds revenue up 95% on the market
- Action Roguelike + Dragons Poor odds revenue up 215% on the market
- Flight + Level Editor Poor odds revenue up 220% on the market
- Escape Room + Visual Novel Fair revenue up 145% on the market
- Sports + Split Screen Fair revenue up 165% on the market
- Crafting + Mythology Poor odds revenue up 145% on the market
- Real Time Tactics + Zombies Poor odds revenue up 175% on the market
- Bullet Hell + Zombies Fair revenue up 170% on the market
- Bullet Hell + Mythology Poor odds revenue up 120% on the market
- Fighting + Local Co-Op Poor odds revenue up 75% on the market
- Action-Adventure + Cyberpunk Poor odds revenue up 180% on the market
- Tactical RPG + Demons Poor odds revenue up 45% on the market
- Incremental + Detective Poor odds revenue up 190% on the market
- Immersive Sim + World War II Poor odds revenue up 225% on the market
- 3D Platformer + Magic Poor odds revenue up 140% on the market
- 6DOF + Adventure Poor odds revenue up 200% on the market
- Turn-Based Combat + Dating Sim Poor odds revenue up 160% on the market
- Resource Management + Mythology Poor odds revenue up 225% on the market
- Roguelite + Robots Poor odds revenue up 175% on the market
- Open World + Sports Poor odds revenue up 130% on the market
- RTS + Political Sim Poor odds revenue up 75% on the market
- RTS + Building Poor odds revenue up 160% on the market
- 3D Platformer + Dystopian Poor odds revenue up 170% on the market
- City Builder + Hex Grid Poor odds revenue up 80% on the market
- Battle Royale + FPS Poor odds revenue up 50% on the market
- Fighting + Arena Shooter Poor odds revenue up 170% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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