Do I ship it?

GamesReal-Time with PauseReal-Time with Pause + Tactical

Specimen · observed

Should I ship a Tactical Real-Time with Pause game?

Real-Time with Pause + Tactical

Of 24 developers who shipped a Tactical Real-Time with Pause game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 40 more are announced, ×3.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $16k, ×11 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $6.0k; 1 in 20 cleared $9.8M, ×6549 the market median. Revenue is up 200% on the market; 40 games are announced against 12 developers who shipped in the last year.

Deciding numbers: median 11.0 times the market baseline, revenue up 200% on the market, 40 announced, ×3.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time with Pause + Tactical
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 24
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.2k → $579k → $35k → $5.5k → $103k → $419 → $779k (still earning) → $16k (still earning)
The last cohort is still earning.
Outcomes for Real-Time with Pause + Tactical: Plate 1 · outcomes, 2 yr, n = 24
Bottom 30% $6.0k (exactly $5,994)
Median $16k (exactly $16,484)
Top 25% $779k (exactly $778,938)
Top 5% $9.8M (exactly $9,810,329)
Developers, 2 yr 24
Released games 113
Announced 40
Effort 7 / 10
AI-buildability Low
Typical price $13.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 200% on the market, supply as many developers as the period before.

Free games: 2%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real-Time with Pause
effort 7 / 10 · low · effort 7 sits in the low band
Tactical
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Real-Time with Pause, Tactical; 7 in 10 of the top 25% also carry Strategy, RTS, Simulation
Price point
$13.99 typical · top 25% priced $29.99 or above
Art
5 in 10 of the top 25% ship with Difficult
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $13.99.

The top 10 games average 87% positive over 38,729 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $6.0k, median $16k, 1 in 4 over $770k, 1 in 20 over $9.8M.

3 in 10 developers made under $6.0k. 7 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 40 games are announced against 12 developers who shipped in the last year, ×3.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with Pause with a different second tag, ranked by verdict then median.

  1. + CombatStrong odds14 devs · median $15k · 12 announced
  2. + ActionFair16 devs · median $103k · 18 announced
  3. + Open WorldPoor odds8 devs · median $767k · 11 announced
  4. + AdventurePoor odds10 devs · median $561k · 7 announced
  5. + City BuilderPoor odds13 devs · median $215k · 25 announced
  6. + ExplorationPoor odds13 devs · median $215k · 24 announced
  7. + Choices MatterPoor odds9 devs · median $215k · 23 announced
  8. + HistoricalPoor odds14 devs · median $124k · 19 announced
  9. + MilitaryPoor odds11 devs · median $124k · 33 announced
  10. + MedievalPoor odds10 devs · median $87k · 22 announced
  11. + Base BuildingPoor odds20 devs · median $73k · 35 announced
  12. + SurvivalPoor odds20 devs · median $73k · 27 announced

All 41 pairs on the Real-Time with Pause page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Hearts of Iron IV older $49.99 274,901 90% 8.2M $412M (exactly $412,269,030) Paradox Development Studio
They Are Billions older $29.99 46,223 85% 1.4M $42M (exactly $41,586,833) Numantian Games
Company of Heroes 2 older $19.99 68,909 80% 2.1M $41M (exactly $41,324,727) Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux))
Dragon Age: Origins - Ultimate Edition older $29.99 28,721 85% 862k $26M (exactly $25,840,284) BioWare
FTL: Faster Than Light older $9.99 62,763 94% 1.9M $19M (exactly $18,810,071) Subset Games
Terra Invicta $39.99 9,057 80% 272k $11M (exactly $10,865,683) Pavonis Interactive
Diplomacy is Not an Option $29.99 10,904 85% 327k $9.8M (exactly $9,810,329) Door 407
Steel Division 2 older $39.99 8,061 79% 242k $9.7M (exactly $9,670,782) Eugen Systems
Door Kickers 2: Task Force North $24.99 12,324 96% 370k $9.2M (exactly $9,239,303) KillHouse Games
Door Kickers older $19.99 8,041 94% 241k $4.8M (exactly $4,822,188) KillHouse Games
Void War $19.99 3,653 94% 110k $2.2M (exactly $2,190,704) Tundra
Company of Heroes 3: Final Stand $29.99 1,015 49% 30k $913k (exactly $913,196) Relic Entertainment
Battlestar Galactica: Scattered Hopes $24.99 1,039 76% 31k $779k (exactly $778,938) Alt Shift
States of Power $11.99 344 88% 10k $124k (exactly $123,737) Sarunas
Welcome Back, Commander $14.99 230 80% 6.9k $103k (exactly $103,431) S.C. 16 BIT NIGHTS S.R.L.
Elengard: Ascension · EA $24.99 116 77% 3.5k $87k (exactly $86,965) Stèphano M. M. G.
Dustwind: Resistance $19.90 47 80% 1.4k $28k (exactly $28,059) Dustwind Studios, Z-Software

Estimates: copies = reviews × 30, gross = copies × list price.