Should I ship a Trading game?
Trading
Of 469 developers who shipped a Trading game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,054 more are announced, ×3.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $3.6k, ×7.6 the market's $480 for a 4 / 10 build, and 3 in 10 made under $720; 1 in 20 cleared $700k, ×1481 the market median. Revenue is down 15% on the market; 1,054 games are announced against 317 developers who shipped in the last year.
| Bottom 30% | $718 (exactly $718) |
|---|---|
| Median | $3.6k (exactly $3,597) |
| Top 25% | $40k (exactly $39,927) |
| Top 5% | $704k (exactly $703,683) |
| Developers, 2 yr | 469 |
| Released games | 1,163 |
| Announced | 1,054 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 95% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Trading
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Trading
- Price point
- $9.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 86% positive over 232,618 reviews.
What kills games here
3 in 10 developers made under $720. 7 in 10 of the 233 games released 1 to 2 years ago have fewer than 100 reviews. 1,054 games are announced against 317 developers who shipped in the last year, ×3.3 per shipper.
All pairs with Trading
- Creature Collector + Trading Poor odds $3.6k
- FPS + Trading Poor odds $3.6k
- Trading + Gambling Poor odds $3.6k
- Trading + Multiple Endings Poor odds $3.5k
- Trading + Time Management Poor odds $3.5k
- Farming Sim + Trading Poor odds $3.3k
- Trading + Magic Poor odds $3.3k
- Transportation + Trading Poor odds $3.2k
- RPG + Trading Poor odds $3.1k
- Trading + Nature Poor odds $3.1k
- Colony Sim + Trading Poor odds $3.1k
- Trading + Sci-fi Poor odds $3.0k
- Trading + Space Poor odds $3.0k
- Space Sim + Trading Poor odds $3.0k
- Trading + Military Poor odds $3.0k
- PvP + Trading Poor odds $2.9k
- Trading + Deckbuilding Poor odds $2.9k
- Trading + Card Battler Poor odds $2.9k
- Procedural Generation + Trading Poor odds $2.4k
- Sailing + Trading Poor odds $2.3k
- Combat + Trading Poor odds $2.2k
- Trading + Turn-Based Combat Poor odds $2.2k
- Trading + War Poor odds $2.2k
- Strategy + Trading Poor odds $2.1k
- Trading + Idler Poor odds $2.1k
- Trading + Incremental Poor odds $2.1k
- Trading + Point & Click Poor odds $2.1k
- Grand Strategy + Trading Poor odds $2.1k
- Turn-Based Tactics + Trading Poor odds $1.9k
- Political Sim + Trading Poor odds $1.9k
- Turn-Based Strategy + Trading Poor odds $1.8k
- Strategy RPG + Trading Poor odds $1.6k
- Trading + Crime Poor odds $1.6k
- Choices Matter + Trading Poor odds $1.5k
- Trading + Choose Your Own Adventure Poor odds $1.5k
- Agriculture + Trading Poor odds $1.5k
- PvE + Trading Poor odds $1.3k
- Action-Adventure + Trading Poor odds $1.3k
- Action RPG + Trading Poor odds $1.3k
- Trading + Logic Poor odds $1.2k
- Trading + Futuristic Poor odds $1.2k
- Adventure + Trading Poor odds $1.2k
- Tactical + Trading Poor odds $1.2k
- Trading + Board Game Poor odds $1.2k
- Action + Trading Poor odds $807
- Trading + Roguelite Poor odds $748
- Trading + Roguelike Poor odds $599
- Real Time Tactics + Trading Poor odds $599
- Diplomacy + Trading Poor odds $564
- Trading + Puzzle Poor odds $538
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | NBA 2K25 | older | $69.99 | 30,969 60% | 929k | $65M (exactly $65,025,609) | Visual Concepts |
| | NBA 2K26 | $69.99 | 25,651 66% | 770k | $54M (exactly $53,859,405) | Visual Concepts | |
| | Elite Dangerous | older | $19.99 | 82,399 76% | 2.5M | $49M (exactly $49,414,680) | Frontier Developments |
| | Supermarket Simulator | $19.99 | 79,236 92% | 2.4M | $48M (exactly $47,517,829) | Nokta Games | |
| | Europa Universalis V | $59.99 | 25,353 66% | 761k | $46M (exactly $45,627,794) | Paradox Tinto | |
| | X4: Foundations | older | $49.99 | 25,257 79% | 758k | $38M (exactly $37,877,923) | Egosoft |
| | Ranch Simulator: Build, Hunt, Farm | older | $24.99 | 40,862 79% | 1.2M | $31M (exactly $30,634,241) | Toxic Dog |
| | TCG Card Shop Simulator | $19.99 | 47,357 96% | 1.4M | $28M (exactly $28,399,993) | OPNeon Games | |
| | Potion Craft: Alchemist Simulator | older | $19.99 | 37,870 92% | 1.1M | $23M (exactly $22,710,639) | niceplay games |
| | Sunkenland | · EA older | $19.99 | 20,536 80% | 616k | $12M (exactly $12,315,439) | Vector3 Studio |
| | Car For Sale Simulator | $16.99 | 20,229 78% | 607k | $10M (exactly $10,310,721) | Red Axe Games | |
| | Retro Rewind - Video Store Simulator | $19.90 | 10,118 95% | 304k | $6.0M (exactly $6,040,446) | Blood Pact Studios | |
| | Car Dealer Simulator | $19.99 | 9,831 88% | 295k | $5.9M (exactly $5,895,651) | Garage Monkeys | |
| | Tiny Bookshop | $19.99 | 6,967 96% | 209k | $4.2M (exactly $4,178,110) | neoludic games | |
| | Storage Hunter Simulator | $24.99 | 3,866 78% | 116k | $2.9M (exactly $2,898,340) | Raccoons Studio | |
| | My Garage | $19.99 | 4,010 90% | 120k | $2.4M (exactly $2,404,797) | Viking Game Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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