Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,173 niches qualify, observed .
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- Turn-Based + Futuristic Poor odds revenue up 1210% on the market
- Tactical RPG + Dragons Poor odds revenue up 1095% on the market
- Minigames + Romance Fair revenue up 1640% on the market
- Swordplay + Tactical Poor odds revenue up 1220% on the market
- RPG + Puzzle Platformer Poor odds revenue up 1340% on the market
- Swordplay + War Poor odds revenue up 995% on the market
- Stealth + Conspiracy Poor odds revenue up 1695% on the market
- Simulation + Split Screen Poor odds revenue up 1095% on the market
- Arena Shooter + On-Rails Shooter Poor odds revenue up 1395% on the market
- Co-op + Swordplay Poor odds revenue up 755% on the market
- Character Customization + Golf Poor odds revenue up 995% on the market
- Action RPG + Artificial Intelligence Poor odds revenue up 1475% on the market
- Lemmings Poor odds revenue up 1520% on the market
- Action + Time Travel Poor odds revenue up 720% on the market
- Third-Person Shooter + Lovecraftian Poor odds revenue up 1085% on the market
- Action RPG + Romance Poor odds revenue up 1115% on the market
- Flight + Historical Poor odds revenue up 1155% on the market
- 3D Platformer + Demons Poor odds revenue up 1515% on the market
- Swordplay + Dragons Poor odds revenue up 1070% on the market
- Turn-Based Tactics + Supernatural Poor odds revenue up 760% on the market
- Bikes + Driving Poor odds revenue up 595% on the market
- Choices Matter + World War I Poor odds revenue up 1290% on the market
- Golf + Exploration Poor odds revenue up 940% on the market
- Spectacle fighter + Female Protagonist Poor odds revenue up 1545% on the market
- Mystery Dungeon + Zombies Poor odds revenue up 1510% on the market
- Score Attack + Choose Your Own Adventure Fair revenue up 935% on the market
- PvP + Life Sim Poor odds revenue up 1075% on the market
- Board Game + Capitalism Fair revenue up 1355% on the market
- 3D Fighter + War Poor odds revenue up 1525% on the market
- Looter Shooter + Magic Poor odds revenue up 1395% on the market
- Roguelike + Naval Poor odds revenue up 1440% on the market
- Colony Sim + Logic Poor odds revenue up 1245% on the market
- Sandbox + Split Screen Poor odds revenue up 1095% on the market
- Physics + Time Travel Poor odds revenue up 795% on the market
- 3D Platformer + Dragons Poor odds revenue up 1500% on the market
- Gun Customization + Sniper Poor odds revenue up 1225% on the market
- Dating Sim + Minigames Poor odds revenue up 1000% on the market
- Real-Time with Pause + Action Fair revenue up 1385% on the market
- Character Customization + Artificial Intelligence Poor odds revenue up 1245% on the market
- Action RPG + War Poor odds revenue up 705% on the market
- Trading + Board Game Poor odds revenue up 1390% on the market
- Archery + Platformer Poor odds revenue up 1010% on the market
- Stealth + Futuristic Poor odds revenue up 860% on the market
- Tower Defense + Demons Poor odds revenue up 920% on the market
- Open World + Demons Poor odds revenue up 1250% on the market
- Score Attack + Supernatural Poor odds revenue up 670% on the market
- Flight + Management Poor odds revenue up 1090% on the market
- Strategy + Medical Sim Poor odds revenue up 1280% on the market
- Real Time Tactics + Demons Poor odds revenue up 1405% on the market
- Action RPG + Lovecraftian Poor odds revenue up 1395% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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