Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,173 niches qualify, observed .
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- Action RPG + Flight Poor odds revenue up 535% on the market
- Score Attack + Ninja Fair revenue up 710% on the market
- Combat + Time Travel Poor odds revenue up 620% on the market
- Swordplay + Simulation Poor odds revenue up 975% on the market
- Turn-Based Combat + Faith Poor odds revenue up 960% on the market
- Open World + Bikes Poor odds revenue up 780% on the market
- Split Screen + Score Attack Long shot revenue up 1245% on the market
- Beat 'em up + Robots Poor odds revenue up 720% on the market
- Party-Based RPG + War Poor odds revenue up 1265% on the market
- 6DOF + Interactive Fiction Poor odds revenue up 715% on the market
- Logic + Robots Poor odds revenue up 1160% on the market
- Stealth + Turn-Based Tactics Poor odds revenue up 1085% on the market
- 3D Platformer + Wargame Poor odds revenue up 435% on the market
- Sandbox + Mythology Poor odds revenue up 905% on the market
- MOBA + RPG Poor odds revenue up 800% on the market
- Tennis + Local Multiplayer Fair revenue up 645% on the market
- Arcade + Pirates Poor odds revenue up 675% on the market
- Action-Adventure + Submarine Poor odds revenue up 800% on the market
- Metroidvania + Dystopian Poor odds revenue up 1050% on the market
- Action RTS + Destruction Poor odds revenue up 1045% on the market
- Survival + Conspiracy Poor odds revenue up 850% on the market
- Swordplay + Mythology Poor odds revenue up 1120% on the market
- Sandbox + Card Battler Poor odds revenue up 815% on the market
- Shooter + Time Travel Poor odds revenue up 745% on the market
- Sailing + Fishing Poor odds revenue up 895% on the market
- Action-Adventure + Faith Poor odds revenue up 1080% on the market
- Character Customization + Mini Golf Poor odds revenue up 860% on the market
- Parkour + Bullet Hell Poor odds revenue up 1205% on the market
- Dynamic Narration + Psychological Horror Poor odds revenue up 1245% on the market
- Level Editor + Time Management Poor odds revenue up 710% on the market
- City Builder + Grid-Based Movement Poor odds revenue up 710% on the market
- Sports + Turn-Based Combat Poor odds revenue up 800% on the market
- Card Game + Robots Poor odds revenue up 860% on the market
- Trading Card Game + Tactical RPG Poor odds revenue up 835% on the market
- Wargame + Aliens Poor odds revenue up 745% on the market
- Third-Person Shooter + Dystopian Poor odds revenue up 980% on the market
- Party-Based RPG + Supernatural Poor odds revenue up 1130% on the market
- Stealth + Cyberpunk Poor odds revenue up 975% on the market
- Platformer + Detective Poor odds revenue up 475% on the market
- Runner + Idler Fair revenue up 975% on the market
- Battle Royale + Roguelite Poor odds revenue up 1125% on the market
- CRPG + Party-Based RPG Poor odds revenue up 1020% on the market
- Turn-Based Tactics + Faith Poor odds revenue up 960% on the market
- CRPG + Mythology Poor odds revenue up 275% on the market
- Combat Racing + Beat 'em up Long shot revenue up 1110% on the market
- Building + Dragons Poor odds revenue up 1190% on the market
- Looter Shooter + Zombies Poor odds revenue up 1105% on the market
- Real Time Tactics + Swordplay Poor odds revenue up 630% on the market
- Automobile Sim + Split Screen Strong odds revenue up 595% on the market
- Choices Matter + Mining Poor odds revenue up 825% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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