Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,173 niches qualify, observed .
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- Crafting + Military Poor odds revenue up 2020% on the market
- Automobile Sim + Flight Poor odds revenue up 2135% on the market
- MMORPG + Online Co-Op Poor odds revenue up 1595% on the market
- Cycling + Simulation Poor odds revenue up 955% on the market
- JRPG + Swordplay Poor odds revenue up 1605% on the market
- PvE + Mars Poor odds revenue up 1795% on the market
- Building + Local Multiplayer Poor odds revenue up 1320% on the market
- CRPG + Walking Simulator Poor odds revenue up 1250% on the market
- Real Time Tactics + Turn-Based Combat Poor odds revenue up 1655% on the market
- Card Game + LGBTQ+ Poor odds revenue up 1930% on the market
- Party-Based RPG + Real Time Tactics Poor odds revenue up 565% on the market
- Tactical + Romance Poor odds revenue up 2145% on the market
- Offroad + Simulation Poor odds revenue up 1625% on the market
- CRPG + Resource Management Poor odds revenue up 1735% on the market
- Third-Person Shooter + Cyberpunk Poor odds revenue up 1460% on the market
- Physics + Strategy RPG Poor odds revenue up 1700% on the market
- Beat 'em up + Horror Poor odds revenue up 1550% on the market
- Logic + Military Poor odds revenue up 1335% on the market
- Character Customization + Conspiracy Poor odds revenue up 1685% on the market
- Action RTS + Co-op Poor odds revenue up 1210% on the market
- PvP + Tennis Long shot revenue up 1460% on the market
- Boomer Shooter + Puzzle Poor odds revenue up 575% on the market
- Platformer + Time Travel Poor odds revenue up 620% on the market
- Arcade + Conspiracy Poor odds revenue up 1345% on the market
- Action RPG + Puzzle Platformer Poor odds revenue up 1950% on the market
- Immersive Sim + Parkour Poor odds revenue up 590% on the market
- Action RPG + Precision Platformer Poor odds revenue up 1340% on the market
- Souls-like + Simulation Poor odds revenue up 1190% on the market
- Trading + Card Battler Poor odds revenue up 1600% on the market
- Choose Your Own Adventure + Steampunk Poor odds revenue up 1350% on the market
- Perma Death + Lovecraftian Poor odds revenue up 1300% on the market
- Hidden Object + Assassins Poor odds revenue up 1155% on the market
- FPS + Mechs Poor odds revenue up 1455% on the market
- Shooter + Gothic Poor odds revenue up 1370% on the market
- Procedural Generation + Vampires Poor odds revenue up 1300% on the market
- Crafting + Word Game Poor odds revenue up 1520% on the market
- Choose Your Own Adventure + Dragons Poor odds revenue up 710% on the market
- Co-op Campaign + Tactical Poor odds revenue up 1695% on the market
- Precision Platformer + Historical Poor odds revenue up 1045% on the market
- Submarine + Horror Poor odds revenue up 1500% on the market
- Tactical + Mechs Poor odds revenue up 1345% on the market
- Flight + Walking Simulator Poor odds revenue up 1250% on the market
- CRPG + Building Poor odds revenue up 1000% on the market
- Dungeon Crawler + LGBTQ+ Poor odds revenue up 1460% on the market
- Tennis Fair revenue up 1460% on the market
- Vehicular Combat + Platformer Poor odds revenue up 1765% on the market
- Survival Horror + Top-Down Shooter Poor odds revenue up 1160% on the market
- Vehicular Combat + Perma Death Poor odds revenue up 1695% on the market
- Bikes + Sports Fair revenue up 1335% on the market
- Base Building + Platformer Poor odds revenue up 1215% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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