Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Interactive Fiction + Underground Poor odds revenue up 350% on the market
- Adventure + Music Poor odds revenue up 450% on the market
- FPS + Tanks Poor odds revenue up 170% on the market
- Board Game + Sci-fi Poor odds revenue up 350% on the market
- FPS + Crafting Poor odds revenue up 395% on the market
- Dating Sim + Puzzle Poor odds revenue up 375% on the market
- JRPG + Magic Poor odds revenue up 405% on the market
- Motorbike + Simulation Poor odds revenue up 205% on the market
- Idler + Music Poor odds revenue up 230% on the market
- Tactical + Mining Poor odds revenue up 345% on the market
- Walking Simulator + Logic Poor odds revenue up 365% on the market
- Dynamic Narration + Psychological Poor odds revenue up 380% on the market
- Score Attack + Gothic Fair revenue up 140% on the market
- Action RPG + Military Poor odds revenue up 225% on the market
- Metroidvania + Roguelite Poor odds revenue up 440% on the market
- Loot + Historical Poor odds revenue up 385% on the market
- Building + Horror Poor odds revenue up 395% on the market
- FPS + JRPG Poor odds revenue up 285% on the market
- Third-Person Shooter + Hidden Object Poor odds revenue up 170% on the market
- RTS + Third-Person Shooter Poor odds revenue up 140% on the market
- Action RTS + Economy Poor odds revenue up 340% on the market
- Turn-Based + Magic Poor odds revenue up 390% on the market
- 6DOF + Crafting Poor odds revenue up 335% on the market
- Bullet Time + Platformer Poor odds revenue up 215% on the market
- Swordplay + Fantasy Poor odds revenue up 315% on the market
- Souls-like + Martial Arts Poor odds revenue up 225% on the market
- Souls-like + Psychological Horror Poor odds revenue up 320% on the market
- Tanks + Turn-Based Tactics Fair revenue up 415% on the market
- Turn-Based Combat + Western Poor odds revenue up 270% on the market
- Adventure + Rome Poor odds revenue up 335% on the market
- Real-Time + Historical Poor odds revenue up 335% on the market
- 4 Player Local + Collectathon Poor odds revenue up 330% on the market
- Quick-Time Events + Zombies Poor odds revenue up 330% on the market
- Card Game + Dogs Fair revenue up 260% on the market
- Driving + Capitalism Poor odds revenue up 330% on the market
- PvE + Sniper Poor odds revenue up 260% on the market
- Swordplay + Martial Arts Poor odds revenue up 330% on the market
- Open World + War Poor odds revenue up 375% on the market
- Immersive Sim + Gothic Poor odds revenue up 330% on the market
- Fighting + Dark Fantasy Poor odds revenue up 325% on the market
- Grand Strategy + Adventure Poor odds revenue up 140% on the market
- 2D Platformer + Demons Poor odds revenue up 290% on the market
- Metroidvania + Zombies Poor odds revenue up 200% on the market
- Shooter + Collectathon Fair revenue up 385% on the market
- Idler + Mystery Poor odds revenue up 305% on the market
- Strategy RPG + Action Roguelike Poor odds revenue up 350% on the market
- Walking Simulator + Aliens Poor odds revenue up 185% on the market
- Motocross Poor odds revenue up 215% on the market
- God Game + Tabletop Poor odds revenue up 200% on the market
- Shoot 'Em Up + Music Poor odds revenue up 200% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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