Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Creature Collector + Logic Poor odds revenue up 260% on the market
- Time Manipulation + Time Travel Poor odds revenue up 410% on the market
- Mystery Dungeon + Medieval Poor odds revenue up 395% on the market
- Arena Shooter + Crafting Poor odds revenue up 170% on the market
- Open World + Farming Poor odds revenue up 280% on the market
- Third-Person Shooter + Local Co-Op Poor odds revenue up 250% on the market
- Choices Matter + Mars Poor odds revenue up 470% on the market
- Economy + Hidden Object Poor odds revenue up 285% on the market
- Survival + Trading Poor odds revenue up 440% on the market
- Action + Dragons Poor odds revenue up 500% on the market
- MOBA + Roguelite Poor odds revenue up 390% on the market
- CRPG + Dark Fantasy Poor odds revenue up 475% on the market
- Hunting + Crafting Poor odds revenue up 420% on the market
- Bullet Time + Hack and Slash Poor odds revenue up 165% on the market
- Action-Adventure + Archery Poor odds revenue up 200% on the market
- Turn-Based Tactics + Romance Poor odds revenue up 250% on the market
- Visual Novel + Hacking Poor odds revenue up 460% on the market
- Immersive Sim + Mystery Dungeon Poor odds revenue up 330% on the market
- RTS + Robots Poor odds revenue up 330% on the market
- Parkour + Cats Poor odds revenue up 215% on the market
- Spectacle fighter + Swordplay Poor odds revenue up 330% on the market
- Survival + LGBTQ+ Poor odds revenue up 465% on the market
- Life Sim + Card Battler Poor odds revenue up 370% on the market
- Sandbox + 4 Player Local Poor odds revenue up 370% on the market
- Real-Time with Pause + War Poor odds revenue up 255% on the market
- Local Multiplayer + Zombies Poor odds revenue up 450% on the market
- Perma Death + Female Protagonist Poor odds revenue up 305% on the market
- Level Editor + Transportation Poor odds revenue up 365% on the market
- Third-Person Shooter + Creature Collector Poor odds revenue up 230% on the market
- FPS + Trading Poor odds revenue up 155% on the market
- Motocross + Sports Long shot revenue up 260% on the market
- Interactive Fiction + Assassins Poor odds revenue up 360% on the market
- Action-Adventure + War Poor odds revenue up 420% on the market
- Party-Based RPG + Turn-Based Tactics Poor odds revenue up 415% on the market
- Character Customization + Horses Poor odds revenue up 325% on the market
- Offroad + Physics Poor odds revenue up 460% on the market
- Metroidvania + LGBTQ+ Poor odds revenue up 300% on the market
- Quick-Time Events + Choose Your Own Adventure Poor odds revenue up 250% on the market
- On-Rails Shooter + Post-apocalyptic Poor odds revenue up 355% on the market
- Action + Intentionally Awkward Controls Poor odds revenue up 70% on the market
- Hack and Slash + Aliens Poor odds revenue up 295% on the market
- Motorbike + Physics Poor odds revenue up 225% on the market
- City Builder + Mythology Poor odds revenue up 185% on the market
- Card Battler + Futuristic Poor odds revenue up 395% on the market
- Procedural Generation + Match 3 Poor odds revenue up 350% on the market
- Crafting + Cats Poor odds revenue up 350% on the market
- PvE + On-Rails Shooter Poor odds revenue up 85% on the market
- Stealth + Ninja Poor odds revenue up 350% on the market
- Third-Person Shooter + Robots Poor odds revenue up 350% on the market
- Open World + 2D Fighter Poor odds revenue up 350% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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