Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Physics + Dating Sim Fair revenue up 475% on the market
- Dungeon Crawler + Futuristic Poor odds revenue up 320% on the market
- Souls-like + Dating Sim Strong odds revenue up 220% on the market
- Rhythm + Female Protagonist Poor odds revenue up 495% on the market
- CRPG + Creature Collector Poor odds revenue up 145% on the market
- Base Building + Mystery Poor odds revenue up 395% on the market
- PvP + Mechs Poor odds revenue up 345% on the market
- Tactical RPG + Action Roguelike Poor odds revenue up 350% on the market
- Motorbike + Driving Poor odds revenue up 500% on the market
- Offroad + Driving Poor odds revenue up 460% on the market
- Bullet Time + Time Manipulation Poor odds revenue up 255% on the market
- Vehicular Combat + Robots Poor odds revenue up 330% on the market
- JRPG + Tactical Poor odds revenue up 275% on the market
- Exploration + Werewolves Poor odds revenue up 210% on the market
- Base Building + Board Game Poor odds revenue up 425% on the market
- Level Editor + Strategy RPG Poor odds revenue up 350% on the market
- Parkour + Post-apocalyptic Poor odds revenue up 425% on the market
- Hack and Slash + Robots Poor odds revenue up 475% on the market
- Sports + Hack and Slash Poor odds revenue up 350% on the market
- JRPG + Supernatural Poor odds revenue up 495% on the market
- Class-Based + Demons Poor odds revenue up 475% on the market
- Walking Simulator + Historical Poor odds revenue up 420% on the market
- Third-Person Shooter + World War II Poor odds revenue up 420% on the market
- Fishing + Time Management Poor odds revenue up 340% on the market
- CRPG + Strategy RPG Poor odds revenue up 410% on the market
- Lemmings + Puzzle Fair revenue up 505% on the market
- Action RPG + Assassins Poor odds revenue up 185% on the market
- Strategy + Ninja Poor odds revenue up 205% on the market
- Souls-like + Procedural Generation Poor odds revenue up 360% on the market
- City Builder + Level Editor Poor odds revenue up 530% on the market
- Metroidvania + Horror Poor odds revenue up 520% on the market
- Physics + Gothic Poor odds revenue up 245% on the market
- Crafting + Romance Poor odds revenue up 335% on the market
- Hack and Slash + Rhythm Poor odds revenue up 415% on the market
- PvP + Survival Horror Poor odds revenue up 375% on the market
- Turn-Based Tactics + Interactive Fiction Poor odds revenue up 385% on the market
- CRPG + Combat Poor odds revenue up 510% on the market
- Logic + War Poor odds revenue up 350% on the market
- Trading + Zombies Poor odds revenue up 215% on the market
- Resource Management + Faith Poor odds revenue up 475% on the market
- Open World + Deckbuilding Poor odds revenue up 310% on the market
- PvE + Alternate History Poor odds revenue up 330% on the market
- Class-Based + Futuristic Poor odds revenue up 500% on the market
- Tanks + Wargame Poor odds revenue up 440% on the market
- Party-Based RPG + Survival Poor odds revenue up 400% on the market
- Diplomacy + Conspiracy Poor odds revenue up 500% on the market
- JRPG + Bullet Hell Poor odds revenue up 330% on the market
- Outbreak Sim + Walking Simulator Fair revenue up 500% on the market
- Tactical RPG + Romance Poor odds revenue up 280% on the market
- Offroad + Adventure Poor odds revenue up 370% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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