Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,173 niches qualify, observed .
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- Simulation + Spelling Poor odds revenue up 345% on the market
- Collectathon + Puzzle Platformer Poor odds revenue up 300% on the market
- PvE + Science Poor odds revenue up 440% on the market
- Management + Conspiracy Poor odds revenue up 550% on the market
- Third-Person Shooter + Resource Management Poor odds revenue up 600% on the market
- Tanks + Mechs Poor odds revenue up 470% on the market
- Time Manipulation + Mystery Poor odds revenue up 555% on the market
- Turn-Based Combat + LGBTQ+ Poor odds revenue up 255% on the market
- FPS + Base Building Poor odds revenue up 450% on the market
- Tower Defense + Historical Poor odds revenue up 595% on the market
- Souls-like + Spectacle fighter Poor odds revenue up 460% on the market
- City Builder + Racing Long shot revenue up 380% on the market
- Sandbox + Naval Poor odds revenue up 515% on the market
- Action RPG + Zombies Poor odds revenue up 350% on the market
- Action-Adventure + Colony Sim Poor odds revenue up 520% on the market
- JRPG + Mystery Dungeon Strong odds revenue up 250% on the market
- Action Roguelike + Logic Poor odds revenue up 540% on the market
- 6DOF + Physics Poor odds revenue up 350% on the market
- Driving + Collectathon Poor odds revenue up 575% on the market
- Survival + Sailing Poor odds revenue up 365% on the market
- Action-Adventure + Agriculture Poor odds revenue up 325% on the market
- Creature Collector + Tower Defense Poor odds revenue up 340% on the market
- 2D Platformer + Dinosaurs Poor odds revenue up 350% on the market
- CRPG + Tactical RPG Poor odds revenue up 520% on the market
- Resource Management + Demons Poor odds revenue up 535% on the market
- Racing + Choose Your Own Adventure Poor odds revenue up 485% on the market
- RTS + Action Roguelike Poor odds revenue up 390% on the market
- Walking Simulator + Lovecraftian Poor odds revenue up 465% on the market
- Action RTS + RPG Poor odds revenue up 460% on the market
- Hero Shooter + Open World Poor odds revenue up 560% on the market
- Survival + Mythology Poor odds revenue up 460% on the market
- Automobile Sim + Offroad Poor odds revenue up 460% on the market
- Hidden Object + Incremental Poor odds revenue up 380% on the market
- RTS + Physics Poor odds revenue up 440% on the market
- Choices Matter + Zombies Poor odds revenue up 440% on the market
- Agriculture + Fantasy Poor odds revenue up 310% on the market
- Physics + Dating Sim Fair revenue up 475% on the market
- Dungeon Crawler + Futuristic Poor odds revenue up 320% on the market
- Rhythm + Female Protagonist Poor odds revenue up 495% on the market
- CRPG + Creature Collector Poor odds revenue up 145% on the market
- Base Building + Mystery Poor odds revenue up 395% on the market
- PvP + Mechs Poor odds revenue up 345% on the market
- Tactical RPG + Action Roguelike Poor odds revenue up 350% on the market
- Motorbike + Driving Poor odds revenue up 500% on the market
- Offroad + Driving Poor odds revenue up 460% on the market
- Bullet Time + Time Manipulation Poor odds revenue up 255% on the market
- Vehicular Combat + Robots Poor odds revenue up 330% on the market
- JRPG + Tactical Poor odds revenue up 275% on the market
- Exploration + Werewolves Poor odds revenue up 210% on the market
- Base Building + Board Game Poor odds revenue up 425% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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