Do I ship it?

GamesClass-BasedClass-Based + Futuristic

Specimen · observed

Should I ship a Futuristic Class-Based game?

Class-Based + Futuristic

Of 22 developers who shipped a Futuristic Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 66 more are announced, ×5.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $300, ×0.2 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $60. 66 games are announced against 12 developers who shipped in the last year, ×5.5 per shipper, while revenue is up 500% on the market.

Deciding numbers: median 0.2 times the market baseline, revenue up 500% on the market, 66 announced, ×5.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Futuristic
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 22
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $23k → $2.6k → $299 → $9.4k → $179 → $299 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Futuristic: Plate 1 · outcomes, 2 yr, n = 22
Bottom 30% $60 (exactly $60)
Median $299 (exactly $299)
Top 25% $2.4k (exactly $2,394)
Top 5% $355k (exactly $355,382)
Developers, 2 yr 22
Released games 65
Announced 66
Effort 7 / 10
AI-buildability Low
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 500% on the market, supply 20% more developers than the period before.

Free games: 32%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Futuristic
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based; 5 in 10 of the top 25% also carry Shooter, Action, Character Customization
Price point
$4.99 typical · top 25% priced $29.99 or above
Art
3 in 10 of the top 25% ship with 2D, 3D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $4.99.

The top 10 games average 81% positive over 45,963 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $60, median $300, 1 in 4 over $2.3k, 1 in 20 over $350k.

3 in 10 developers made under $60. 8 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 66 games are announced against 12 developers who shipped in the last year, ×5.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different setting or mood, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Marathon $39.99 44,919 81% 1.3M $54M (exactly $53,889,324) Bungie
Deadlink older $24.99 2,871 90% 86k $2.2M (exactly $2,152,389) Gruby Entertainment
TRIBES 3: Rivals · EA older $19.99 1,324 61% 40k $794k (exactly $794,003) Prophecy Games
Roboquest VR $29.99 395 87% 12k $355k (exactly $355,382) Flat2VR Studios, RyseUp Studios
Warhammer 40,000: Speed Freeks $19.99 493 85% 15k $296k (exactly $295,652) Caged Element
Metroplex Zero: Sci-Fi Card Battler older $19.99 90 96% 2.7k $54k (exactly $53,973) Enigma Dragons LLC
ASTRO AQUA KITTY older $14.99 79 87% 2.4k $36k (exactly $35,526) TIKIPOD
SPECTRE · EA older $9.99 76 55% 2.3k $23k (exactly $22,777) Symbiosis Games
Strike Team Gladius older $24.99 28 89% 840 $21k (exactly $20,992) Wave Light Games Inc.
Future Breach 64 $2.99 105 86% 3.2k $9.4k (exactly $9,418) Yurii Nikshych
All Systems Operational $9.99 14 100% 420 $4.2k (exactly $4,196) Seatoad LLC
Neon Pulsefire $3.99 20 95% 600 $2.4k (exactly $2,394) Marian Kunz
Running Riot $2.99 10 100% 300 $897 (exactly $897) Party Moose Games
IKARUS · EA $7.99 3 66% 90 $719 (exactly $719) Magical Something
Apex Path: BOLT · EA $9.99 2 100% 60 $599 (exactly $599) Sanswolf
RUTHLESS:1 · EA $4.99 2 0% 60 $299 (exactly $299) Teal Lime Games

Estimates: copies = reviews × 30, gross = copies × list price.