Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,173 niches qualify, observed .
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- Stealth + Modern Poor odds revenue up 240% on the market
- Action RPG + Naval Fair revenue up 345% on the market
- Sandbox + Sailing Poor odds revenue up 540% on the market
- Physics + Pirates Poor odds revenue up 530% on the market
- Tactical RPG + Nature Poor odds revenue up 620% on the market
- Action-Adventure + Assassins Poor odds revenue up 475% on the market
- JRPG + Space Poor odds revenue up 620% on the market
- Action RPG + Rhythm Poor odds revenue up 525% on the market
- Simulation + Rhythm Fair revenue up 585% on the market
- Turn-Based + Visual Novel Poor odds revenue up 525% on the market
- Turn-Based Tactics + Horror Poor odds revenue up 580% on the market
- Parkour + Cyberpunk Poor odds revenue up 525% on the market
- On-Rails Shooter + Futuristic Poor odds revenue up 525% on the market
- Tactical RPG + Arcade Poor odds revenue up 590% on the market
- Wargame + Tower Defense Poor odds revenue up 545% on the market
- Open World Survival Craft + Farming Sim Poor odds revenue up 345% on the market
- Adventure + World War I Poor odds revenue up 450% on the market
- Real Time Tactics + Alternate History Poor odds revenue up 415% on the market
- Hunting + Horror Poor odds revenue up 490% on the market
- Sniper + Arcade Long shot revenue up 515% on the market
- Turn-Based + Mythology Poor odds revenue up 180% on the market
- Archery + Fantasy Poor odds revenue up 385% on the market
- 2D Fighter + Horror Poor odds revenue up 425% on the market
- Action RPG + Faith Poor odds revenue up 645% on the market
- Third-Person Shooter + Destruction Poor odds revenue up 440% on the market
- Party-Based RPG + Dating Sim Poor odds revenue up 420% on the market
- Rhythm + Interactive Fiction Poor odds revenue up 625% on the market
- Platformer + Historical Poor odds revenue up 395% on the market
- Wargame + Capitalism Poor odds revenue up 200% on the market
- Gun Customization + Zombies Poor odds revenue up 340% on the market
- Vehicular Combat + Local Co-Op Poor odds revenue up 500% on the market
- 4 Player Local + Zombies Poor odds revenue up 200% on the market
- Score Attack + Pirates Poor odds revenue up 495% on the market
- Grid-Based Movement + Post-apocalyptic Poor odds revenue up 410% on the market
- Third-Person Shooter + Collectathon Long shot revenue up 560% on the market
- God Game + Choose Your Own Adventure Poor odds revenue up 170% on the market
- Shoot 'Em Up + Dystopian Poor odds revenue up 350% on the market
- Crafting + Puzzle Platformer Poor odds revenue up 305% on the market
- Real Time Tactics + World War II Poor odds revenue up 485% on the market
- 3D Platformer + Transportation Fair revenue up 290% on the market
- Racing + Asynchronous Multiplayer Poor odds revenue up 400% on the market
- City Builder + Turn-Based Combat Poor odds revenue up 315% on the market
- Survival + Assassins Poor odds revenue up 415% on the market
- Puzzle Platformer + Dystopian Poor odds revenue up 225% on the market
- Action RPG + Swordplay Poor odds revenue up 500% on the market
- Turn-Based Strategy + Supernatural Poor odds revenue up 155% on the market
- 4X + Strategy RPG Poor odds revenue up 405% on the market
- FPS + Collectathon Poor odds revenue up 475% on the market
- Class-Based + Demons Poor odds revenue up 475% on the market
- Motocross + Racing Poor odds revenue up 285% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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