Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,173 niches qualify, observed .
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- Interactive Fiction + Steampunk Poor odds revenue up 610% on the market
- Action-Adventure + Werewolves Poor odds revenue up 375% on the market
- Looter Shooter + Post-apocalyptic Poor odds revenue up 680% on the market
- Swordplay + Nature Poor odds revenue up 760% on the market
- Visual Novel + Conspiracy Poor odds revenue up 395% on the market
- 3D Platformer + Crime Poor odds revenue up 515% on the market
- Motocross + Motorbike Long shot revenue up 530% on the market
- Hack and Slash + Martial Arts Poor odds revenue up 630% on the market
- Real Time Tactics + Political Sim Poor odds revenue up 380% on the market
- Souls-like + Puzzle Platformer Poor odds revenue up 740% on the market
- Beat 'em up + War Poor odds revenue up 500% on the market
- FPS + Mythology Poor odds revenue up 325% on the market
- Local Multiplayer + Tower Defense Poor odds revenue up 680% on the market
- Hidden Object + Dragons Poor odds revenue up 270% on the market
- Action-Adventure + Cats Poor odds revenue up 495% on the market
- MMORPG + Action RPG Poor odds revenue up 430% on the market
- Adventure + Martial Arts Poor odds revenue up 545% on the market
- Cycling + Racing Poor odds revenue up 200% on the market
- Immersive Sim + Zombies Poor odds revenue up 740% on the market
- Souls-like + Horror Poor odds revenue up 555% on the market
- Parkour + Roguelite Poor odds revenue up 440% on the market
- JRPG + Investigation Poor odds revenue up 305% on the market
- Investigation + Zombies Poor odds revenue up 260% on the market
- Action RPG + FMV Poor odds revenue up 570% on the market
- Motocross + Simulation Poor odds revenue up 235% on the market
- Souls-like + Demons Poor odds revenue up 645% on the market
- Shooter + Investigation Poor odds revenue up 440% on the market
- Open World + Time Manipulation Poor odds revenue up 300% on the market
- PvE + LGBTQ+ Poor odds revenue up 675% on the market
- PvP + Bikes Fair revenue up 675% on the market
- Action Roguelike + LGBTQ+ Poor odds revenue up 375% on the market
- Quick-Time Events + Dating Sim Fair revenue up 485% on the market
- Survival + Grid-Based Movement Poor odds revenue up 620% on the market
- 2D Fighter + Metroidvania Poor odds revenue up 620% on the market
- Crafting + God Game Poor odds revenue up 655% on the market
- Base Building + Cats Poor odds revenue up 225% on the market
- Strategy + FMV Strong odds revenue up 415% on the market
- Class-Based + Action-Adventure Poor odds revenue up 425% on the market
- Action RTS + Survival Poor odds revenue up 405% on the market
- Automobile Sim + Building Poor odds revenue up 640% on the market
- Racing + Capitalism Strong odds revenue up 545% on the market
- RTS + Turn-Based Combat Poor odds revenue up 545% on the market
- Hidden Object + Vampires Poor odds revenue up 260% on the market
- Metroidvania + Mythology Poor odds revenue up 275% on the market
- Swordplay + Auto Battler Fair revenue up 455% on the market
- Archery + Magic Poor odds revenue up 225% on the market
- Class-Based + CRPG Poor odds revenue up 500% on the market
- Loot + Post-apocalyptic Poor odds revenue up 560% on the market
- Asynchronous Multiplayer + Exploration Poor odds revenue up 330% on the market
- Swordplay + Magic Poor odds revenue up 455% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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