Games › CRPG › CRPG + Walking Simulator
Should I ship a Walking Simulator CRPG?
CRPG + Walking Simulator
Only 12 developers shipped a Walking Simulator CRPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, 沙雕之路, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 14 more are announced, ×2.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.3k, ×0.9 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $310k, ×208 the market median. Revenue is up 1250% on the market; 14 games are announced against 5 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $1.3k (exactly $1,317) |
| Top 25% | $18k (exactly $18,268) |
| Top 5% | $312k (exactly $311,700) |
| Developers, 2 yr | 12 |
| Released games | 39 |
| Announced | 14 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 1250% on the market, supply 30% fewer developers than the period before.
Free games: 18%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- CRPG
- effort 7 / 10 · low · effort 7 sits in the low band
- Walking Simulator
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- CRPG, Walking Simulator
- Price point
- $4.99 typical
Why players buy here
The top 10 games average 91% positive over 1,489 reviews.
What kills games here
3 in 10 developers made under $360. 9 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 14 games are announced against 5 developers who shipped in the last year, ×2.8 per shipper.
Adjacent niches
CRPG with a different second tag, ranked by verdict then median.
- + Martial ArtsFair
- + Female ProtagonistFair
- + TabletopFair
- + Traditional RoguelikeFair
- + 2D PlatformerFair
- + IncrementalLong shot
- + FMVPoor odds
- + Card BattlerPoor odds
- + Grid-Based MovementPoor odds
- + SpacePoor odds
- + Online Co-OpPoor odds
- + Souls-likePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | ghostpia Season One | older | $19.99 | 871 92% | 26k | $522k (exactly $522,339) | Chosuido, 超水道 |
| | 沙雕之路 | $10.00 | 1,039 96% | 31k | $312k (exactly $311,700) | 馆叔 | |
| | Unrest | older | $9.99 | 116 65% | 3.5k | $35k (exactly $34,765) | Pyrodactyl |
| | Herb Tea Man | $10.99 | 73 94% | 2.2k | $24k (exactly $24,068) | Cateasee Studio | |
| | Subway Exorcist Girl | $1.99 | 306 82% | 9.2k | $18k (exactly $18,268) | 纤指游戏 | |
| | SAD RPG: A Social Anxiety Role Playing Game | · EA older | $7.99 | 37 51% | 1.1k | $8.9k (exactly $8,869) | Evil Indie Games |
| | Faylinn's Quest | older | $11.99 | 20 90% | 600 | $7.2k (exactly $7,194) | DDreams Games |
| | Imago Season | $9.50 | 19 89% | 570 | $5.4k (exactly $5,415) | Lunar Finch | |
| | Virgin Simulator | $4.99 | 30 36% | 900 | $4.5k (exactly $4,491) | Ilmir Nasertdinov | |
| | Lost in the Void : Chapter One | older | $4.99 | 27 96% | 810 | $4.0k (exactly $4,042) | Nightcall |
| | Maldives in Dream | $3.99 | 11 63% | 330 | $1.3k (exactly $1,317) | MDIDGame | |
| | KEEP MOVING | $7.99 | 3 33% | 90 | $719 (exactly $719) | VArtStyleGames | |
| | DarkShine | · EA | $3.00 | 5 100% | 150 | $450 (exactly $450) | DScorp |
| | Broad Daylight | $5.99 | 2 100% | 60 | $359 (exactly $359) | Vagus Truman | |
| | Digital Waste | $4.99 | 1 0% | 30 | $150 (exactly $150) | Kevin Du, ChatGPT, Codex |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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