Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
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- PvE + Archery Poor odds revenue up 135% on the market
- Arcade + Martial Arts Poor odds revenue up 140% on the market
- Combat + FMV Poor odds revenue up 30% on the market
- Action-Adventure + JRPG Poor odds revenue up 105% on the market
- Tower Defense + Steampunk Poor odds revenue up 35% on the market
- Real-Time with Pause + City Builder Poor odds revenue up 135% on the market
- Arcade + Dinosaurs Fair revenue up 130% on the market
- Destruction + Dark Fantasy Poor odds revenue up 120% on the market
- Match 3 + Magic Fair revenue up 55% on the market
- Survival + Science Poor odds revenue up 140% on the market
- Point & Click + War Poor odds revenue up 70% on the market
- 3D Fighter + Fighting Poor odds revenue up 140% on the market
- Shooter + Noir Poor odds revenue up 105% on the market
- Crafting + Level Editor Poor odds revenue up 100% on the market
- Shooter + Artificial Intelligence Poor odds revenue up 85% on the market
- Hockey + Arcade Poor odds revenue up 135% on the market
- 6DOF + Arcade Poor odds revenue up 50% on the market
- Open World + Military Poor odds revenue up 120% on the market
- Battle Royale + FPS Poor odds revenue up 90% on the market
- Interactive Fiction + Robots Poor odds revenue up 115% on the market
- MMORPG + Simulation Poor odds revenue up 90% on the market
- Physics + Metroidvania Poor odds revenue up 85% on the market
- 4 Player Local + Medieval Poor odds revenue up 130% on the market
- Racing + Cats Poor odds revenue up 130% on the market
- Cycling + Sports Fair revenue up 75% on the market
- 6DOF + Multiple Endings Poor odds revenue up 70% on the market
- Bullet Hell + Superhero Strong odds revenue up 70% on the market
- Vehicular Combat + Tanks Poor odds revenue up 130% on the market
- Adventure + Robots Poor odds revenue up 110% on the market
- Third-Person Shooter + Choose Your Own Adventure Poor odds revenue up 125% on the market
- Investigation + Demons Poor odds revenue up 120% on the market
- Choose Your Own Adventure + Conspiracy Poor odds revenue up 90% on the market
- Souls-like + Thriller Poor odds revenue up 70% on the market
- RTS + Demons Poor odds revenue up 100% on the market
- Flight + Survival Poor odds revenue up 85% on the market
- PvE + Dragons Poor odds revenue up 115% on the market
- Tactical RPG + Crime Poor odds revenue up 105% on the market
- Grand Strategy + Futuristic Poor odds revenue up 90% on the market
- Simulation + Tanks Poor odds revenue up 115% on the market
- Looter Shooter + Resource Management Poor odds revenue up 85% on the market
- Choices Matter + Werewolves Poor odds revenue up 115% on the market
- Shooter + Music-Based Procedural Generation Poor odds revenue up 25% on the market
- Real Time Tactics + Life Sim Poor odds revenue up 45% on the market
- MOBA + Online Co-Op Poor odds revenue up 115% on the market
- 4 Player Local + Magic Poor odds revenue up 65% on the market
- Walking Simulator + Robots Poor odds revenue up 80% on the market
- PvP + Mini Golf Poor odds revenue up 105% on the market
- Shooter + Metroidvania Poor odds revenue up 110% on the market
- Strategy RPG + Wargame Poor odds revenue up 90% on the market
- God Game + Puzzle Fair revenue up 30% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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