Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 906 niches qualify, observed .
size: window:
- Space Sim + Cyberpunk Poor odds revenue up 620% on the market
- BMX + Physics Poor odds revenue up 880% on the market
- Hero Shooter + Aliens Poor odds revenue up 405% on the market
- Split Screen + Medieval Poor odds revenue up 1060% on the market
- Bullet Time + Demons Poor odds revenue up 680% on the market
- Action + World War I Poor odds revenue up 935% on the market
- Runner + Magic Poor odds revenue up 945% on the market
- Adventure + World War I Poor odds revenue up 1020% on the market
- Physics + Mars Poor odds revenue up 725% on the market
- 3D Fighter + Multiple Endings Poor odds revenue up 805% on the market
- Dynamic Narration + Roguelite Poor odds revenue up 800% on the market
- Hunting + Mystery Poor odds revenue up 725% on the market
- Top-Down Shooter + Capitalism Poor odds revenue up 940% on the market
- Stealth + Wargame Poor odds revenue up 640% on the market
- Survival Horror + Top-Down Shooter Poor odds revenue up 495% on the market
- Gambling + Romance Strong odds revenue up 870% on the market
- Stealth + Military Poor odds revenue up 585% on the market
- Class-Based + Nature Poor odds revenue up 850% on the market
- Arcade + Mars Poor odds revenue up 600% on the market
- Motorbike + Sports Poor odds revenue up 595% on the market
- Open World + Vampires Fair revenue up 860% on the market
- 3D Fighter + Vehicular Combat Poor odds revenue up 670% on the market
- 3D Platformer + Dogs Poor odds revenue up 910% on the market
- Building + Cyberpunk Poor odds revenue up 770% on the market
- Sports + Magic Poor odds revenue up 525% on the market
- FMV + Logic Poor odds revenue up 730% on the market
- FMV + Supernatural Poor odds revenue up 880% on the market
- Hack and Slash + Puzzle Platformer Poor odds revenue up 765% on the market
- MMORPG + Action RPG Poor odds revenue up 790% on the market
- Combat Racing + Procedural Generation Poor odds revenue up 545% on the market
- Action-Adventure + Naval Combat Poor odds revenue up 860% on the market
- FPS + Noir Poor odds revenue up 520% on the market
- City Builder + God Game Poor odds revenue up 640% on the market
- Beat 'em up + Procedural Generation Poor odds revenue up 680% on the market
- 6DOF + Rhythm Poor odds revenue up 345% on the market
- MOBA + Tower Defense Poor odds revenue up 800% on the market
- Grand Strategy + Racing Fair revenue up 765% on the market
- JRPG + Vampires Poor odds revenue up 705% on the market
- Bullet Hell + Ninja Poor odds revenue up 765% on the market
- Automation + Action Roguelike Poor odds revenue up 745% on the market
- Combat + Dating Sim Poor odds revenue up 395% on the market
- Spectacle fighter + Perma Death Poor odds revenue up 440% on the market
- God Game + Historical Fair revenue up 635% on the market
- PvP + Boxing Poor odds revenue up 590% on the market
- RPG + Cold War Poor odds revenue up 525% on the market
- Survival + Steampunk Poor odds revenue up 705% on the market
- Base Building + Female Protagonist Poor odds revenue up 750% on the market
- Investigation + Heist Poor odds revenue up 685% on the market
- Fishing + Medieval Poor odds revenue up 705% on the market
- Gun Customization + Post-apocalyptic Poor odds revenue up 750% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.