Games › Bullet Time › Bullet Time + Demons
Should I ship a Demon Bullet Time game?
Bullet Time + Demons
Only 13 developers shipped a Demon Bullet Time game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, KILL KNIGHT, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×3.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $2.7k, ×4.3 the market's $630 for a 5 / 10 build, and 3 in 10 made under $900; 1 in 20 cleared $810k, ×1292 the market median. Revenue is down 35% on the market; 16 games are announced against 5 developers who shipped in the last year.
| Bottom 30% | $899 (exactly $899) |
|---|---|
| Median | $2.7k (exactly $2,697) |
| Top 25% | $11k (exactly $11,058) |
| Top 5% | $811k (exactly $811,259) |
| Developers, 2 yr | 13 |
| Released games | 42 |
| Announced | 16 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 35% on the market, supply 40% fewer developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Bullet Time
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Demons
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Bullet Time
- Price point
- $9.99 typical
Why players buy here
The top 10 games average 91% positive over 2,258 reviews.
What kills games here
3 in 10 developers made under $900. 6 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 16 games are announced against 5 developers who shipped in the last year, ×3.2 per shipper.
Adjacent niches
Bullet Time with a different setting or mood, ranked by verdict then median.
- + NoirFair
- + LogicFair
- + Boomer ShooterFair
- + LootFair
- + IncrementalFair
- + StrategyFair
- + Tower DefenseFair
- + Quick-Time EventsLong shot
- + On-Rails ShooterLong shot
- + DystopianPoor odds
- + Co-opPoor odds
- + Beat 'em upPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | HYPER DEMON | older | $14.99 | 3,087 94% | 93k | $1.4M (exactly $1,388,224) | Sorath |
| | KILL KNIGHT | $14.99 | 1,804 93% | 54k | $811k (exactly $811,259) | PlaySide | |
| | Dread Templar | older | $19.99 | 1,096 82% | 33k | $657k (exactly $657,271) | T19 Games |
| | Warstride Challenges | older | $19.99 | 242 89% | 7.3k | $145k (exactly $145,127) | Dream Powered Games |
| | Devilated | $19.99 | 163 85% | 4.9k | $98k (exactly $97,751) | Trunka | |
| | Impaler Gold | older | $4.99 | 466 92% | 14k | $70k (exactly $69,760) | Apptivus |
| | CROSSBOW: Bloodnight | older | $2.99 | 376 74% | 11k | $34k (exactly $33,727) | Hyperstrange |
| | Void -Dementia- | older | $14.99 | 29 58% | 870 | $13k (exactly $13,041) | J2YSOFT |
| | Endless waves survival | $1.99 | 202 79% | 6.1k | $12k (exactly $12,059) | Jeferson Belmiro | |
| | Happy Monster | · EA | $8.99 | 41 82% | 1.2k | $11k (exactly $11,058) | Destined Game Studio |
| | HexWind | $11.99 | 13 100% | 390 | $4.7k (exactly $4,676) | Charm Games | |
| | DOOM SPIRAL | $9.99 | 10 100% | 300 | $3.0k (exactly $2,997) | Forbidden Saucery | |
| | BACKFIRE | $9.99 | 9 100% | 270 | $2.7k (exactly $2,697) | SQYD.studio | |
| | Devil's Desk | $13.99 | 4 100% | 120 | $1.7k (exactly $1,679) | Dandy Dog | |
| | The Void Project | $4.99 | 9 77% | 270 | $1.3k (exactly $1,347) | Silver Demon Studios | |
| | Hellfire Rampage VR | $9.99 | 3 66% | 90 | $899 (exactly $899) | Nazar Korinnyi |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.