Games › Class-Based › Class-Based + Nature
Should I ship a Nature Class-Based game?
Class-Based + Nature
Only 10 developers shipped a Nature Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Tail and Chaos, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×3.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.6k, ×1.1 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $6.2k, ×4.2 the market median. Revenue is up 120% on the market; 23 games are announced against 7 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $1.6k (exactly $1,648) |
| Top 25% | $1.9k (exactly $1,946) |
| Top 5% | $6.3k (exactly $6,287) |
| Developers, 2 yr | 10 |
| Released games | 28 |
| Announced | 23 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 120% on the market, supply 135% more developers than the period before.
Free games: 21%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Nature
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based
- Price point
- $4.99 typical
Why players buy here
The top 9 games average 85% positive over 102 reviews.
What kills games here
3 in 10 developers made under $600. 23 games are announced against 7 developers who shipped in the last year, ×3.3 per shipper.
Adjacent niches
Class-Based with a different setting or mood, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Tenderfoot Tactics | older | $14.99 | 220 81% | 6.6k | $99k (exactly $98,934) | Kevin Maxon, Michael Bell, Isa Hutchins… (Kevin Maxon, Michael Bell, Isa Hutchinson, Taylor Thomas, Zoe Vartanian, Madison Pathe) |
| | DEFENDUN : Hero Defense | older | $8.99 | 159 72% | 4.8k | $43k (exactly $42,882) | MYMEStudio |
| | White Lavender | older | $4.99 | 266 92% | 8.0k | $40k (exactly $39,820) | Sokpop Collective, Tom van den Boogaart |
| | Tail and Chaos | · EA | $4.99 | 42 85% | 1.3k | $6.3k (exactly $6,287) | Shnumi |
| | Solnox - Grimoire of Seasons | $6.66 | 12 75% | 360 | $2.4k (exactly $2,398) | ByteRockers' Games | |
| | Mystic Forest | older | $4.99 | 16 75% | 480 | $2.4k (exactly $2,395) | Lua Ludica |
| | Beyond The Threshold | $4.99 | 13 92% | 390 | $1.9k (exactly $1,946) | William Ritson | |
| | Little Garden | · EA older | $4.99 | 12 41% | 360 | $1.8k (exactly $1,796) | Redruby Studio |
| | SALTWATER | $3.99 | 14 100% | 420 | $1.7k (exactly $1,676) | Lean Hog, shinyvictorcarp | |
| | Valenium | $10.99 | 5 20% | 150 | $1.6k (exactly $1,648) | Need3RD | |
| | Farmyard Survivors | $4.99 | 9 100% | 270 | $1.3k (exactly $1,347) | Viron Games | |
| | Brick By Brick | $4.99 | 4 75% | 120 | $599 (exactly $599) | Delirium Tremens Games | |
| | Ashbound Expanse | $9.99 | 1 100% | 30 | $300 (exactly $300) | AxionDriftGame | |
| | Wildlife Warfare | · EA | $3.99 | 2 100% | 60 | $239 (exactly $239) | Jerome Craig |
| | Garden Monsters | $4.99 | 0 0% | 0 | $0 (exactly $0) | El Vencedor |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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