Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 906 niches qualify, observed .
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- Co-op Campaign + Survival Poor odds revenue up 180% on the market
- City Builder + Alternate History Poor odds revenue up 205% on the market
- Wrestling + Arcade Poor odds revenue up 85% on the market
- Looter Shooter + Dark Fantasy Poor odds revenue up 170% on the market
- JRPG + Metroidvania Poor odds revenue up 160% on the market
- Real-Time with Pause + Sci-fi Poor odds revenue up 65% on the market
- Character Customization + Wrestling Poor odds revenue up 80% on the market
- Action-Adventure + Assassins Poor odds revenue up 145% on the market
- PvP + CRPG Poor odds revenue up 190% on the market
- On-Rails Shooter + Post-apocalyptic Poor odds revenue up 85% on the market
- Walking Simulator + Dogs Poor odds revenue up 145% on the market
- Time Manipulation + Artificial Intelligence Poor odds revenue up 75% on the market
- Shooter + Music Poor odds revenue up 135% on the market
- Shooter + Wargame Poor odds revenue up 195% on the market
- Action RPG + Base Building Poor odds revenue up 195% on the market
- Souls-like + Supernatural Poor odds revenue up 190% on the market
- Destruction + Sports Poor odds revenue up 45% on the market
- Tactical RPG + Aliens Poor odds revenue up 190% on the market
- Immersive Sim + Level Editor Poor odds revenue up 125% on the market
- Tabletop + World War II Poor odds revenue up 80% on the market
- Grid-Based Movement + Post-apocalyptic Poor odds revenue up 105% on the market
- Souls-like + Strategy Poor odds revenue up 175% on the market
- Time Manipulation + Post-apocalyptic Poor odds revenue up 135% on the market
- Hero Shooter + PvE Poor odds revenue up 130% on the market
- Hockey + Action Poor odds revenue up 175% on the market
- Action RPG + Western Fair revenue up 175% on the market
- God Game + Exploration Poor odds revenue up 80% on the market
- Action-Adventure + Alternate History Poor odds revenue up 150% on the market
- Stealth + World War II Poor odds revenue up 110% on the market
- God Game + Wargame Poor odds revenue up 160% on the market
- FPS + Bullet Time Poor odds revenue up 140% on the market
- Adventure + War Poor odds revenue up 115% on the market
- Combat + World War I Poor odds revenue up 130% on the market
- Tower Defense + Match 3 Fair revenue up 130% on the market
- 6DOF + Futuristic Poor odds revenue up 105% on the market
- Transportation + Nature Poor odds revenue up 175% on the market
- 3D Platformer + Turn-Based Combat Poor odds revenue up 175% on the market
- FPS + Transhumanism Poor odds revenue up 85% on the market
- 3D Fighter + Puzzle Poor odds revenue up 160% on the market
- Hero Shooter + FPS Poor odds revenue up 80% on the market
- Shooter + Historical Poor odds revenue up 125% on the market
- Platformer + Romance Poor odds revenue up 160% on the market
- Turn-Based Tactics + Cold War Poor odds revenue up 160% on the market
- Golf + Local Multiplayer Poor odds revenue up 75% on the market
- 3D Platformer + Wargame Poor odds revenue up 160% on the market
- Bullet Time + Military Poor odds revenue up 75% on the market
- Hack and Slash + Sci-fi Poor odds revenue up 160% on the market
- Walking Simulator + Mystery Dungeon Fair revenue up 175% on the market
- Bullet Time + Platformer Poor odds revenue up 175% on the market
- Simulation + World War II Poor odds revenue up 80% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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