Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Turn-Based Tactics + Female Protagonist Poor odds revenue up 105% on the market
- Gun Customization + Platformer Poor odds revenue up 100% on the market
- Survival Horror + Score Attack Poor odds revenue up 80% on the market
- Political Sim + Incremental Fair revenue up 125% on the market
- Character Customization + Choose Your Own Adventure Poor odds revenue up 100% on the market
- Sandbox + Hidden Object Poor odds revenue up 140% on the market
- RPG + Farming Poor odds revenue up 130% on the market
- Exploration + Dystopian Poor odds revenue up 130% on the market
- 3D Fighter + Life Sim Poor odds revenue up 65% on the market
- Crafting + Action Roguelike Poor odds revenue up 140% on the market
- Loot + Alternate History Poor odds revenue up 70% on the market
- Shoot 'Em Up + Female Protagonist Poor odds revenue up 55% on the market
- Spectacle fighter Poor odds revenue up 80% on the market
- FPS + Hack and Slash Poor odds revenue up 90% on the market
- Automobile Sim + Character Customization Poor odds revenue up 45% on the market
- FPS + Physics Poor odds revenue up 130% on the market
- Open World + Idler Poor odds revenue up 135% on the market
- JRPG + Grid-Based Movement Poor odds revenue up 120% on the market
- Time Travel Poor odds revenue up 100% on the market
- Hero Shooter + Platformer Poor odds revenue up 80% on the market
- Hidden Object + Fantasy Poor odds revenue up 80% on the market
- Hidden Object + Underwater Fair revenue up 80% on the market
- Action-Adventure + Parkour Poor odds revenue up 125% on the market
- Combat + Wargame Poor odds revenue up 80% on the market
- Action RPG + Turn-Based Combat Poor odds revenue up 35% on the market
- Fishing + Dating Sim Poor odds revenue up 130% on the market
- Sports + Horror Fair revenue up 95% on the market
- Dungeon Crawler + Thriller Fair revenue up 125% on the market
- Investigation + Magic Poor odds revenue up 40% on the market
- Action RPG + JRPG Poor odds revenue up 85% on the market
- Physics + Demons Poor odds revenue up 65% on the market
- Third-Person Shooter + Psychological Horror Poor odds revenue up 125% on the market
- Survival Horror + Post-apocalyptic Poor odds revenue up 105% on the market
- FMV + Walking Simulator Strong odds revenue up 130% on the market
- Automobile Sim + Local Multiplayer Poor odds revenue up 95% on the market
- Multiple Endings + Tabletop Poor odds revenue up 110% on the market
- Collectathon + Gambling Poor odds revenue up 95% on the market
- Hack and Slash + Dystopian Poor odds revenue up 85% on the market
- Third-Person Shooter + Space Poor odds revenue up 80% on the market
- Colony Sim + Agriculture Poor odds revenue up 105% on the market
- Hack and Slash + Visual Novel Poor odds revenue up 95% on the market
- Tactical + Crime Poor odds revenue up 65% on the market
- RTS + Puzzle Long shot revenue up 140% on the market
- Creature Collector + Demons Poor odds revenue up 40% on the market
- Character Customization + Vehicular Combat Poor odds revenue up 35% on the market
- Walking Simulator + Alternate History Poor odds revenue up 95% on the market
- Shooter + Medieval Poor odds revenue up 110% on the market
- Puzzle + Music Poor odds revenue up 110% on the market
- PvP + Multiple Endings Poor odds revenue up 105% on the market
- Gun Customization + Post-apocalyptic Poor odds revenue up 45% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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