Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- RTS + Destruction Poor odds revenue up 65% on the market
- CRPG + Turn-Based Tactics Poor odds revenue up 70% on the market
- Adventure + Robots Poor odds revenue up 85% on the market
- Automobile Sim + Driving Poor odds revenue up 120% on the market
- PvE + Time Manipulation Poor odds revenue up 115% on the market
- RTS + Fantasy Poor odds revenue up 110% on the market
- 4X + Roguelike Poor odds revenue up 60% on the market
- Souls-like + Parkour Poor odds revenue up 110% on the market
- God Game + Physics Poor odds revenue up 115% on the market
- FPS + Zombies Poor odds revenue up 80% on the market
- RPG + Horror Poor odds revenue up 110% on the market
- Co-op + Twin Stick Shooter Poor odds revenue up 80% on the market
- Action-Adventure + Post-apocalyptic Poor odds revenue up 120% on the market
- Turn-Based Strategy + Interactive Fiction Poor odds revenue up 90% on the market
- Action RPG + Split Screen Poor odds revenue up 115% on the market
- Motorbike Poor odds revenue up 65% on the market
- Character Customization + Visual Novel Poor odds revenue up 70% on the market
- Immersive Sim + Tabletop Poor odds revenue up 50% on the market
- Racing + Creature Collector Poor odds revenue up 130% on the market
- RPG + FMV Strong odds revenue up 120% on the market
- Interactive Fiction + Space Poor odds revenue up 80% on the market
- Creature Collector + Futuristic Poor odds revenue up 60% on the market
- Choose Your Own Adventure + Logic Poor odds revenue up 90% on the market
- RPG + Thriller Poor odds revenue up 115% on the market
- 3D Platformer + Female Protagonist Poor odds revenue up 130% on the market
- Tactical RPG + War Poor odds revenue up 130% on the market
- Open World Survival Craft + Procedural Generation Poor odds revenue up 55% on the market
- Real Time Tactics + Historical Poor odds revenue up 125% on the market
- Hack and Slash + Turn-Based Tactics Poor odds revenue up 90% on the market
- Action-Adventure + Zombies Poor odds revenue up 95% on the market
- Base Building + Perma Death Poor odds revenue up 110% on the market
- JRPG + Female Protagonist Poor odds revenue up 95% on the market
- Action RTS + Resource Management Poor odds revenue up 100% on the market
- Real Time Tactics + Wargame Poor odds revenue up 100% on the market
- Base Building + Hidden Object Poor odds revenue up 45% on the market
- Action-Adventure + Space Poor odds revenue up 95% on the market
- PvP + Hack and Slash Poor odds revenue up 125% on the market
- JRPG + Turn-Based Tactics Poor odds revenue up 75% on the market
- FPS + Post-apocalyptic Poor odds revenue up 110% on the market
- Shooter + Platformer Poor odds revenue up 95% on the market
- Puzzle + Robots Poor odds revenue up 110% on the market
- Base Building + Wargame Poor odds revenue up 120% on the market
- Third-Person Shooter + Gun Customization Poor odds revenue up 65% on the market
- Open World + Automobile Sim Poor odds revenue up 100% on the market
- Swordplay + Combat Poor odds revenue up 110% on the market
- Roguelike + Music Poor odds revenue up 125% on the market
- Puzzle Platformer + Interactive Fiction Poor odds revenue up 100% on the market
- Swordplay + Strategy Poor odds revenue up 100% on the market
- Metroidvania + Futuristic Poor odds revenue up 55% on the market
- RTS + World War II Poor odds revenue up 70% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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