Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Multiple Endings + Escape Room Fair revenue up 125% on the market
- Arcade + LGBTQ+ Fair revenue up 110% on the market
- Physics + War Poor odds revenue up 125% on the market
- JRPG + Dragons Poor odds revenue up 130% on the market
- Fighting + Physics Poor odds revenue up 75% on the market
- Character Customization + Dating Sim Poor odds revenue up 85% on the market
- Spectacle fighter + Tactical Poor odds revenue up 55% on the market
- Multiple Endings + Shoot 'Em Up Poor odds revenue up 120% on the market
- Adventure + Hex Grid Poor odds revenue up 155% on the market
- Spectacle fighter + Post-apocalyptic Poor odds revenue up 80% on the market
- Interactive Fiction + Magic Poor odds revenue up 85% on the market
- Hack and Slash + Tactical RPG Poor odds revenue up 140% on the market
- Mystery Dungeon + Psychological Horror Poor odds revenue up 115% on the market
- Life Sim + Alternate History Poor odds revenue up 65% on the market
- Character Customization + Agriculture Poor odds revenue up 100% on the market
- Turn-Based Strategy + Military Poor odds revenue up 110% on the market
- Arcade + Vampires Fair revenue up 135% on the market
- Character Customization + Traditional Roguelike Poor odds revenue up 75% on the market
- Offroad + Racing Poor odds revenue up 80% on the market
- Driving + Vehicular Combat Poor odds revenue up 140% on the market
- CRPG + Souls-like Poor odds revenue up 105% on the market
- RTS + Zombies Poor odds revenue up 70% on the market
- Grid-Based Movement + Female Protagonist Poor odds revenue up 105% on the market
- Shooter + Wargame Poor odds revenue up 75% on the market
- PvE + Nature Poor odds revenue up 135% on the market
- Action + Escape Room Fair revenue up 65% on the market
- Adventure + Zombies Poor odds revenue up 95% on the market
- Point & Click + Nature Poor odds revenue up 100% on the market
- Spectacle fighter + Sci-fi Poor odds revenue up 45% on the market
- Fishing + Walking Simulator Poor odds revenue up 105% on the market
- Real-Time with Pause + RTS Poor odds revenue up 105% on the market
- Life Sim + Mystery Poor odds revenue up 110% on the market
- Roguelite + Time Travel Poor odds revenue up 125% on the market
- Logic + Sci-fi Poor odds revenue up 140% on the market
- Simulation + On-Rails Shooter Fair revenue up 80% on the market
- Battle Royale + Co-op Poor odds revenue up 130% on the market
- Sandbox + Platformer Poor odds revenue up 95% on the market
- Choose Your Own Adventure + Nature Poor odds revenue up 115% on the market
- Creature Collector + Mythology Poor odds revenue up 75% on the market
- JRPG + Fantasy Poor odds revenue up 120% on the market
- Procedural Generation + Mystery Dungeon Poor odds revenue up 145% on the market
- Hack and Slash + Archery Poor odds revenue up 105% on the market
- Bikes + Action-Adventure Poor odds revenue up 70% on the market
- Building + Music Poor odds revenue up 130% on the market
- Management + Mythology Poor odds revenue up 65% on the market
- 6DOF + Action Poor odds revenue up 125% on the market
- Local Multiplayer + Cats Poor odds revenue up 140% on the market
- Online Co-Op + LGBTQ+ Poor odds revenue up 25% on the market
- JRPG + Management Fair revenue up 115% on the market
- Tactical + Level Editor Poor odds revenue up 40% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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