Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
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- Spectacle fighter + RPG Poor odds revenue up 35% on the market
- Runner + Female Protagonist Poor odds revenue up 45% on the market
- FPS + Choose Your Own Adventure Poor odds revenue up 40% on the market
- Survival + Local Multiplayer Poor odds revenue up 50% on the market
- Cooking + LGBTQ+ Poor odds revenue up 40% on the market
- Shooter + Conspiracy Poor odds revenue up 30% on the market
- Open World + Grand Strategy Poor odds revenue up 30% on the market
- Combat + Interactive Fiction Poor odds revenue up 35% on the market
- Action-Adventure + Vehicular Combat Poor odds revenue up 25% on the market
- JRPG + Incremental Poor odds revenue up 30% on the market
- Swordplay + Beat 'em up Poor odds revenue up 30% on the market
- Exploration + Martial Arts Poor odds revenue up 40% on the market
- Building + Dinosaurs Poor odds revenue up 40% on the market
- Action RPG + Top-Down Shooter Poor odds revenue up 45% on the market
- Sandbox + Hack and Slash Poor odds revenue up 35% on the market
- Agriculture + Life Sim Poor odds revenue up 40% on the market
- Sniper + Stealth Poor odds revenue up 30% on the market
- Investigation + Space Poor odds revenue up 45% on the market
- Action-Adventure + Historical Poor odds revenue up 40% on the market
- Deckbuilding + Romance Poor odds revenue up 35% on the market
- Automation + Interactive Fiction Poor odds revenue up 30% on the market
- Otome + Magic Poor odds revenue up 35% on the market
- Precision Platformer + Underground Poor odds revenue up 40% on the market
- Shooter + World War II Poor odds revenue up 30% on the market
- Action-Adventure + Aliens Poor odds revenue up 40% on the market
- 3D Fighter + Martial Arts Poor odds revenue up 40% on the market
- Action Roguelike + Archery Poor odds revenue up 40% on the market
- Real Time Tactics + Survival Horror Poor odds revenue up 30% on the market
- Shooter + Fantasy Poor odds revenue up 40% on the market
- Action RPG + Military Poor odds revenue up 25% on the market
- Investigation + Perma Death Poor odds revenue up 40% on the market
- Real Time Tactics + Futuristic Poor odds revenue up 30% on the market
- Stealth + Combat Poor odds revenue up 30% on the market
- Tactical RPG + Female Protagonist Poor odds revenue up 35% on the market
- Hack and Slash + Steampunk Poor odds revenue up 25% on the market
- 3D Platformer + Mythology Poor odds revenue up 25% on the market
- Local Co-Op + Space Poor odds revenue up 25% on the market
- Open World + God Game Poor odds revenue up 30% on the market
- Souls-like + Metroidvania Poor odds revenue up 35% on the market
- Cooking + Choose Your Own Adventure Poor odds revenue up 30% on the market
- Puzzle Platformer + Fantasy Poor odds revenue up 25% on the market
- Platformer + Time Travel Poor odds revenue up 25% on the market
- Automobile Sim + Sports Poor odds revenue up 30% on the market
- Local Multiplayer + Sci-fi Poor odds revenue up 30% on the market
- JRPG + Psychological Poor odds revenue up 25% on the market
- Parkour + Post-apocalyptic Poor odds revenue up 25% on the market
- Crafting + Dinosaurs Poor odds revenue up 30% on the market
- Otome + Modern Poor odds revenue up 30% on the market
- Level Editor + Logic Poor odds revenue up 25% on the market
- Character Customization + Gun Customization Poor odds revenue up 30% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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