Games › Third-Person Shooter › Third-Person Shooter + Creature Collector
Should I ship a Creature Collector Third-Person Shooter?
Third-Person Shooter + Creature Collector
Only 12 developers shipped a Creature Collector Third-Person Shooter in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Palworld, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 15 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $13k, ×8.4 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $3.3k; 1 in 20 cleared $370M, ×247416 the market median. Revenue is up 230% on the market; 15 games are announced against 5 developers who shipped in the last year.
| Bottom 30% | $3.3k (exactly $3,293) |
|---|---|
| Median | $13k (exactly $12,529) |
| Top 25% | $644k (exactly $644,174) |
| Top 5% | $371M (exactly $370,628,716) |
| Developers, 2 yr | 12 |
| Released games | 30 |
| Announced | 15 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $12.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 230% on the market, supply 30% fewer developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Third-Person Shooter
- effort 7 / 10 · low · effort 7 sits in the low band
- Creature Collector
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Third-Person Shooter, Creature Collector
- Price point
- $12.99 typical
Why players buy here
The top 10 games average 94% positive over 416,897 reviews.
What kills games here
3 in 10 developers made under $3.3k. 9 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 15 games are announced against 5 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Third-Person Shooter with a different second tag, ranked by verdict then median.
- + RhythmStrong odds
- + WesternFair
- + CollectathonLong shot
- + Time ManagementLong shot
- + Walking SimulatorLong shot
- + Class-BasedPoor odds
- + DinosaursPoor odds
- + MechsPoor odds
- + Alternate HistoryPoor odds
- + Level EditorPoor odds
- + CraftingPoor odds
- + LovecraftianPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Palworld | $29.99 | 411,947 94% | 12M | $371M (exactly $370,628,716) | Pocketpair | |
| | Voidling Bound | $24.99 | 3,126 92% | 94k | $2.3M (exactly $2,343,562) | Hatchery Games | |
| | Hunt and Snare | · EA older | $29.99 | 720 80% | 22k | $648k (exactly $647,784) | Ruffleneck, Hare, Drathek |
| | Sapphire Safari | · EA | $12.99 | 1,653 92% | 50k | $644k (exactly $644,174) | Kinky Fridays |
| | Layer Land | · EA | $29.99 | 24 33% | 720 | $22k (exactly $21,593) | PUDDING Co. Ltd. |
| | Gas Giant Voyage | $7.99 | 60 91% | 1.8k | $14k (exactly $14,382) | 1023 Technology | |
| | Wild Alone | $10.99 | 38 47% | 1.1k | $13k (exactly $12,529) | Wild Alone 21 | |
| | WarOfGods 2 | $29.99 | 13 76% | 390 | $12k (exactly $11,696) | Mensa World | |
| | Gloomy Village | older | $4.99 | 46 58% | 1.4k | $6.9k (exactly $6,886) | Sancta Maledicta |
| | Cyber Girl - Zombie Hentai | older | $3.99 | 56 58% | 1.7k | $6.7k (exactly $6,703) | Team Soul |
| | Virballs | $14.99 | 12 100% | 360 | $5.4k (exactly $5,396) | Bolder Games, Chimera Studios | |
| | Venator Universe | · EA | $4.99 | 22 63% | 660 | $3.3k (exactly $3,293) | Fullset Gaming |
| | Relictor | · EA | $9.99 | 2 50% | 60 | $599 (exactly $599) | AIMTeam |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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