Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 1,976 niches qualify, observed .
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- PvP + Dragons Poor odds revenue up 2335% on the market
- Action-Adventure + Martial Arts Poor odds revenue up 2825% on the market
- RTS + Aliens Poor odds revenue up 4140% on the market
- Open World + Martial Arts Poor odds revenue up 3335% on the market
- Bikes + Physics Poor odds revenue up 2760% on the market
- Gun Customization + Exploration Poor odds revenue up 2950% on the market
- Action RPG + Alternate History Poor odds revenue up 2155% on the market
- Colony Sim + Tactical Poor odds revenue up 2940% on the market
- Souls-like + Futuristic Poor odds revenue up 3255% on the market
- Base Building + Farming Poor odds revenue up 2865% on the market
- Creature Collector + Platformer Poor odds revenue up 2120% on the market
- Sandbox + Snow Poor odds revenue up 1975% on the market
- Turn-Based Combat + Alternate History Poor odds revenue up 2310% on the market
- Action RPG + Lovecraftian Poor odds revenue up 2690% on the market
- 3D Platformer + Dragons Poor odds revenue up 2215% on the market
- Action-Adventure + Split Screen Poor odds revenue up 2635% on the market
- Space Sim + Multiple Endings Poor odds revenue up 2305% on the market
- FPS + Modern Poor odds revenue up 1440% on the market
- Action Roguelike + Mechs Poor odds revenue up 2030% on the market
- Combat Racing + Split Screen Poor odds revenue up 1860% on the market
- Shooter + Interactive Fiction Poor odds revenue up 3010% on the market
- Card Battler + Zombies Fair revenue up 2055% on the market
- Co-op + Naval Combat Poor odds revenue up 2900% on the market
- Shooter + Time Manipulation Poor odds revenue up 1695% on the market
- Point & Click + Underwater Fair revenue up 1550% on the market
- Multiple Endings + Precision Platformer Poor odds revenue up 1945% on the market
- Grid-Based Movement + Card Game Poor odds revenue up 3495% on the market
- Walking Simulator + Point & Click Poor odds revenue up 2720% on the market
- Time Manipulation + Horror Poor odds revenue up 2820% on the market
- Character Customization + War Poor odds revenue up 2510% on the market
- Grid-Based Movement + Robots Long shot revenue up 3045% on the market
- Bikes + Racing Poor odds revenue up 3045% on the market
- Investigation + Mystery Dungeon Poor odds revenue up 3195% on the market
- Tactical RPG + Dragons Poor odds revenue up 2240% on the market
- Dating Sim + Alternate History Poor odds revenue up 3050% on the market
- Time Management + Thriller Fair revenue up 920% on the market
- Party-Based RPG + Sci-fi Poor odds revenue up 2450% on the market
- PvE + Western Poor odds revenue up 2310% on the market
- Grid-Based Movement + Mystery Poor odds revenue up 3150% on the market
- Wargame + Futuristic Poor odds revenue up 2900% on the market
- Deckbuilding + Post-apocalyptic Poor odds revenue up 2785% on the market
- Party-Based RPG + Action Roguelike Poor odds revenue up 2450% on the market
- Third-Person Shooter + Hack and Slash Poor odds revenue up 2780% on the market
- Social Deduction + Board Game Long shot revenue up 2000% on the market
- RPG + Western Poor odds revenue up 1575% on the market
- Immersive Sim + War Poor odds revenue up 2235% on the market
- Open World Survival Craft + Space Poor odds revenue up 1360% on the market
- Crafting + Farming Poor odds revenue up 2630% on the market
- 3D Platformer + 6DOF Poor odds revenue up 2595% on the market
- Action RTS + RPG Poor odds revenue up 1695% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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