Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 1,976 niches qualify, observed .
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- Investigation + Incremental Poor odds revenue up 550% on the market
- Offroad + Adventure Poor odds revenue up 530% on the market
- Tabletop + Demons Poor odds revenue up 465% on the market
- Hack and Slash + Strategy RPG Poor odds revenue up 315% on the market
- Agriculture + Crafting Poor odds revenue up 465% on the market
- RPG + Dogs Poor odds revenue up 575% on the market
- Sports + Historical Fair revenue up 465% on the market
- Word Game + Psychological Horror Poor odds revenue up 495% on the market
- Action + Pirates Poor odds revenue up 500% on the market
- Exploration + Modern Poor odds revenue up 290% on the market
- Driving + Vehicular Combat Poor odds revenue up 345% on the market
- PvP + Detective Poor odds revenue up 260% on the market
- Action-Adventure + Party-Based RPG Poor odds revenue up 260% on the market
- Boomer Shooter + Post-apocalyptic Poor odds revenue up 400% on the market
- Motorbike + Racing Poor odds revenue up 505% on the market
- Immersive Sim + Tabletop Poor odds revenue up 500% on the market
- Wargame + Aliens Poor odds revenue up 310% on the market
- Open World + Combat Racing Poor odds revenue up 500% on the market
- Souls-like + Action Poor odds revenue up 405% on the market
- Souls-like + Adventure Poor odds revenue up 440% on the market
- Creature Collector + Tabletop Poor odds revenue up 440% on the market
- Crafting + Psychological Horror Poor odds revenue up 310% on the market
- Parkour + Roguelite Poor odds revenue up 550% on the market
- FPS + Logic Poor odds revenue up 260% on the market
- Crafting + Grid-Based Movement Poor odds revenue up 305% on the market
- Management + Perma Death Poor odds revenue up 530% on the market
- Walking Simulator + Gothic Poor odds revenue up 440% on the market
- Action RPG + Souls-like Poor odds revenue up 460% on the market
- Level Editor + Fantasy Poor odds revenue up 500% on the market
- Colony Sim + Combat Poor odds revenue up 475% on the market
- Open World + Party-Based RPG Poor odds revenue up 435% on the market
- Choose Your Own Adventure + Faith Poor odds revenue up 430% on the market
- Shooter + Modern Poor odds revenue up 280% on the market
- Racing + Local Multiplayer Poor odds revenue up 445% on the market
- Action-Adventure + LGBTQ+ Poor odds revenue up 320% on the market
- Character Action Game + Fantasy Poor odds revenue up 425% on the market
- Stealth + Conspiracy Poor odds revenue up 425% on the market
- Stealth + Psychological Poor odds revenue up 425% on the market
- Open World + Zombies Poor odds revenue up 395% on the market
- Survival Horror + Dark Fantasy Poor odds revenue up 260% on the market
- Character Customization + Transportation Fair revenue up 420% on the market
- Automobile Sim + Modern Poor odds revenue up 325% on the market
- Spectacle fighter + Platformer Poor odds revenue up 245% on the market
- Combat + Science Poor odds revenue up 140% on the market
- Walking Simulator + Roguelite Fair revenue up 210% on the market
- CRPG + Card Battler Poor odds revenue up 270% on the market
- Crafting + Dogs Poor odds revenue up 330% on the market
- Open World + Supernatural Poor odds revenue up 315% on the market
- Exploration + Mythology Poor odds revenue up 365% on the market
- Flight + Strategy Poor odds revenue up 415% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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