Do I ship it?

GamesOpen WorldOpen World + Zombies

Specimen · observed

Should I ship a Zombie Open World game?

Open World + Zombies

Of 143 developers who shipped a Zombie Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 270 more are announced, ×3.6 for every developer who shipped in the last year.

Verdict: poor odds, for a 8 / 10 build.

The middle developer here made $1.8k, ×1.2 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $3.5M, ×2371 the market median. Revenue is up 220% on the market; 270 games are announced against 74 developers who shipped in the last year.

Deciding numbers: median 1.2 times the market baseline, revenue up 220% on the market, 270 announced, ×3.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Open World + Zombies
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 143
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.5k → $1.6k → $1.3k → $3.3k → $959 → $1.8k → $2.7k (still earning) → $7.2k (still earning)
The last cohort is still earning.
Outcomes for Open World + Zombies: Plate 1 · outcomes, 2 yr, n = 143
Bottom 30% $449 (exactly $449)
Median $1.8k (exactly $1,798)
Top 25% $15k (exactly $14,806)
Top 5% $3.6M (exactly $3,552,099)
Developers, 2 yr 143
Released games 544
Announced 270
Effort 8 / 10
AI-buildability Low
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 220% on the market, supply as many developers as the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Open World
effort 8 / 10 · low · effort 8 sits in the low band
Zombies
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Open World; 7 in 10 of the top 25% also carry Survival, Action, Adventure
Price point
$8.99 typical · top 25% priced $19.99 or above
Art
3 in 10 of the top 25% ship with First-Person, Third Person
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $8.99.

The top 10 games average 78% positive over 242,526 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $450, median $1.8k, 1 in 4 over $14k, 1 in 20 over $3.5M.

3 in 10 developers made under $450. 8 in 10 of the 81 games released 1 to 2 years ago have fewer than 100 reviews. 270 games are announced against 74 developers who shipped in the last year, ×3.6 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Open World with a different setting or mood, ranked by verdict then median.

  1. + WuxiaFair12 devs · median $634k · 17 announced
  2. + 4 Player LocalFair14 devs · median $82k · 20 announced
  3. + VampiresFair15 devs · median $23k · 21 announced
  4. + TrainsFair27 devs · median $21k · 25 announced
  5. + FMVFair11 devs · median $14k · 13 announced
  6. + GothicFair25 devs · median $5.4k · 32 announced
  7. + MarsFair12 devs · median $2.2k · 15 announced
  8. + TanksFair9 devs · median $1.3k · 11 announced
  9. + FaithLong shot11 devs · median $716 · 14 announced
  10. + DiplomacyPoor odds13 devs · median $1.8M · 38 announced
  11. + Real-Time with PausePoor odds8 devs · median $767k · 11 announced
  12. + Co-op CampaignPoor odds17 devs · median $267k · 65 announced

All 240 pairs on the Open World page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
DayZ older $49.99 387,850 78% 12M $582M (exactly $581,658,645) Bohemia Interactive
7 Days to Die older $44.99 273,589 87% 8.2M $369M (exactly $369,263,073) The Fun Pimps
The Forest older $19.99 581,431 95% 17M $349M (exactly $348,684,171) Endnight Games Ltd
Dying Light 2 Stay Human: Reloaded Edition older $59.99 164,914 79% 4.9M $297M (exactly $296,795,726) Techland
Dying Light older $24.99 373,413 95% 11M $280M (exactly $279,947,726) Techland
Project Zomboid · EA older $24.99 364,830 94% 11M $274M (exactly $273,513,051) The Indie Stone
Hunt: Showdown 1896 older $29.99 213,023 74% 6.4M $192M (exactly $191,656,793) Crytek
SCUM $44.99 98,554 74% 3.0M $133M (exactly $133,018,334) Gamepires
Resident Evil Village older $39.99 106,447 95% 3.2M $128M (exactly $127,704,466) CAPCOM Co., Ltd.
Dying Light: The Beast $59.99 59,318 87% 1.8M $107M (exactly $106,754,605) Techland
Red Dead Redemption $49.99 20,294 92% 609k $30M (exactly $30,434,912) Rockstar Games, Double Eleven
Call of Duty®: Black Ops 6 $69.99 14,063 44% 422k $30M (exactly $29,528,081) Treyarch, Raven Software, Beenox, High… (Treyarch, Raven Software, Beenox, High Moon Studios, Activision Shanghai, Sledgehammer Games, Infinity Ward, Demonware)
Tower Unite $19.99 16,237 89% 487k $9.7M (exactly $9,737,329) PixelTail Games
VEIN · EA $19.99 11,539 87% 346k $6.9M (exactly $6,919,938) Ramjet Studios
HumanitZ $19.99 11,155 74% 335k $6.7M (exactly $6,689,653) Yodubzz Studios
No One Survived $16.99 6,969 64% 209k $3.6M (exactly $3,552,099) Cat Play Studio
IfSunSets · EA $19.99 2,284 74% 69k $1.4M (exactly $1,369,715) POLYMORPH
Dread Dawn $19.99 2,113 71% 63k $1.3M (exactly $1,267,166) Kioop

Estimates: copies = reviews × 30, gross = copies × list price.