Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 1,976 niches qualify, observed .
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- Time Manipulation + Hidden Object Poor odds revenue up 705% on the market
- Party-Based RPG + Female Protagonist Poor odds revenue up 530% on the market
- Action RTS + Choices Matter Poor odds revenue up 400% on the market
- Roguelite + Zombies Poor odds revenue up 515% on the market
- Gun Customization + Modern Poor odds revenue up 420% on the market
- Simulation + Mythology Poor odds revenue up 710% on the market
- Crafting + Psychological Poor odds revenue up 285% on the market
- Party-Based RPG + Interactive Fiction Poor odds revenue up 360% on the market
- Looter Shooter + Inventory Management Poor odds revenue up 590% on the market
- Point & Click + Magic Poor odds revenue up 535% on the market
- Procedural Generation + Modern Poor odds revenue up 415% on the market
- Action RTS + Medieval Poor odds revenue up 425% on the market
- Combat Racing + Cyberpunk Poor odds revenue up 415% on the market
- JRPG + Combat Poor odds revenue up 600% on the market
- Choose Your Own Adventure + Zombies Poor odds revenue up 295% on the market
- Open World + Snow Poor odds revenue up 350% on the market
- Physics + Trading Poor odds revenue up 675% on the market
- Dungeon Crawler + Alternate History Poor odds revenue up 385% on the market
- Gun Customization + Magic Poor odds revenue up 240% on the market
- Destruction + Magic Poor odds revenue up 405% on the market
- Base Building + Logic Poor odds revenue up 700% on the market
- City Builder + Space Poor odds revenue up 720% on the market
- FPS + Parkour Poor odds revenue up 675% on the market
- Beat 'em up + Demons Poor odds revenue up 380% on the market
- Space Sim + Exploration Poor odds revenue up 695% on the market
- Precision Platformer + Female Protagonist Poor odds revenue up 570% on the market
- Strategy RPG + Aliens Poor odds revenue up 205% on the market
- Shooter + Stealth Poor odds revenue up 525% on the market
- Open World + Gun Customization Poor odds revenue up 565% on the market
- Combat Racing + Local Multiplayer Poor odds revenue up 495% on the market
- Hack and Slash + Ninja Poor odds revenue up 690% on the market
- Walking Simulator + Historical Poor odds revenue up 500% on the market
- Grid-Based Movement + Sci-fi Poor odds revenue up 710% on the market
- Souls-like + Combat Poor odds revenue up 395% on the market
- Stealth + Dark Fantasy Poor odds revenue up 520% on the market
- Time Manipulation + Detective Poor odds revenue up 550% on the market
- Action-Adventure + Dragons Poor odds revenue up 475% on the market
- Level Editor + Nature Poor odds revenue up 485% on the market
- Crafting + Perma Death Poor odds revenue up 550% on the market
- Turn-Based Combat + Aliens Poor odds revenue up 260% on the market
- Combat Racing + RPG Fair revenue up 290% on the market
- Action + Conspiracy Poor odds revenue up 440% on the market
- Turn-Based Strategy + Aliens Poor odds revenue up 380% on the market
- Simulation + Mystery Dungeon Fair revenue up 130% on the market
- Hidden Object + Interactive Fiction Poor odds revenue up 445% on the market
- Shooter + Loot Poor odds revenue up 555% on the market
- Destruction + Tactical Poor odds revenue up 325% on the market
- Open World + Precision Platformer Poor odds revenue up 535% on the market
- Parkour + Horror Poor odds revenue up 375% on the market
- Metroidvania + Sci-fi Poor odds revenue up 470% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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