Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 906 niches qualify, observed .
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- Word Game + Crime Poor odds revenue up 1990% on the market
- Immersive Sim + World War II Poor odds revenue up 1205% on the market
- Souls-like + Robots Poor odds revenue up 1230% on the market
- Choose Your Own Adventure + Transhumanism Poor odds revenue up 1925% on the market
- MMORPG + Adventure Poor odds revenue up 1735% on the market
- Third-Person Shooter + Alternate History Poor odds revenue up 1230% on the market
- Class-Based + Base Building Poor odds revenue up 1885% on the market
- Destruction + Gun Customization Poor odds revenue up 1625% on the market
- Hero Shooter + Platformer Poor odds revenue up 1150% on the market
- Destruction + Hack and Slash Poor odds revenue up 1290% on the market
- MMORPG + Sandbox Poor odds revenue up 1515% on the market
- CRPG + Souls-like Poor odds revenue up 1290% on the market
- Character Action Game + Action-Adventure Poor odds revenue up 1395% on the market
- RPG + Tanks Poor odds revenue up 1180% on the market
- Souls-like + Ninja Poor odds revenue up 470% on the market
- Flight + Crafting Poor odds revenue up 1440% on the market
- Base Building + God Game Poor odds revenue up 945% on the market
- Class-Based + Third-Person Shooter Poor odds revenue up 1195% on the market
- JRPG + Sandbox Poor odds revenue up 1555% on the market
- Music-Based Procedural Generation + Platformer Poor odds revenue up 1420% on the market
- Co-op + Bullet Time Poor odds revenue up 1455% on the market
- Survival + Tanks Poor odds revenue up 1205% on the market
- JRPG + Hidden Object Poor odds revenue up 1050% on the market
- Hack and Slash + Mechs Poor odds revenue up 950% on the market
- 3D Platformer + Asynchronous Multiplayer Poor odds revenue up 1370% on the market
- Platformer + Dragons Poor odds revenue up 1215% on the market
- On-Rails Shooter + Futuristic Poor odds revenue up 1145% on the market
- Combat Racing + Survival Poor odds revenue up 730% on the market
- Platformer + Conspiracy Poor odds revenue up 1285% on the market
- RTS + God Game Poor odds revenue up 1170% on the market
- Hero Shooter + Superhero Poor odds revenue up 1110% on the market
- Time Manipulation + Choose Your Own Adventure Poor odds revenue up 805% on the market
- RPG + Transportation Poor odds revenue up 1370% on the market
- Action Roguelike + Dinosaurs Poor odds revenue up 1330% on the market
- Local Multiplayer + Capitalism Poor odds revenue up 1215% on the market
- Dynamic Narration + Roguelike Poor odds revenue up 970% on the market
- Beat 'em up + Artificial Intelligence Poor odds revenue up 850% on the market
- Shooter + Interactive Fiction Poor odds revenue up 940% on the market
- Driving + Military Poor odds revenue up 825% on the market
- Split Screen + Bullet Hell Poor odds revenue up 1065% on the market
- Farming Sim + Puzzle Poor odds revenue up 920% on the market
- Survival Horror + Dynamic Narration Poor odds revenue up 550% on the market
- Local Co-Op + Robots Poor odds revenue up 980% on the market
- 4X + Real-Time with Pause Poor odds revenue up 825% on the market
- 4 Player Local + Beat 'em up Poor odds revenue up 1095% on the market
- Flight + Life Sim Poor odds revenue up 1125% on the market
- PvP + Diplomacy Poor odds revenue up 575% on the market
- On-Rails Shooter + Bullet Hell Poor odds revenue up 835% on the market
- Looter Shooter + Space Sim Poor odds revenue up 985% on the market
- PvP + Hockey Poor odds revenue up 685% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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