Games › Battle Royale › Battle Royale + Roguelite
Should I ship a Roguelite Battle Royale?
Battle Royale + Roguelite
Only 14 developers shipped a Roguelite Battle Royale in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Backpack Jianghu, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced, ×2.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 10 / 10 build.
The middle developer here made $750, ×0.6 the market's $1.3k for a 10 / 10 build, and 3 in 10 made under $60. 20 games are announced against 8 developers who shipped in the last year, ×2.5 per shipper, while revenue is up 1125% on the market.
| Bottom 30% | $60 (exactly $60) |
|---|---|
| Median | $748 (exactly $748) |
| Top 25% | $14k (exactly $14,028) |
| Top 5% | $237k (exactly $237,130) |
| Developers, 2 yr | 14 |
| Released games | 35 |
| Announced | 20 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 1125% on the market, supply 15% more developers than the period before.
Free games: 26%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Battle Royale
- effort 10 / 10 · low · 100-player servers and constant live ops
- Roguelite
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- Battle Royale, Roguelite; 8 in 10 of the top 25% also carry Action, Action Roguelike, Arena Shooter
- Price point
- $6.99 typical · top 25% priced $13.99 or above
- Art
- 5 in 10 of the top 25% ship with 3D, Funny
Why players buy here
The top 25% priced at $13.99 or above; the middle game at $6.99.
The top 10 games average 76% positive over 1,354 reviews.
What kills games here
3 in 10 developers made under $60. 9 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 8 developers who shipped in the last year, ×2.5 per shipper.
Adjacent niches
Battle Royale with a different second tag, ranked by verdict then median.
- + Immersive SimFair
- + MysteryLong shot
- + LootPoor odds
- + SportsPoor odds
- + Hero ShooterPoor odds
- + PuzzlePoor odds
- + Psychological HorrorPoor odds
- + Dungeon CrawlerPoor odds
- + Co-opPoor odds
- + SandboxPoor odds
- + 4 Player LocalPoor odds
- + Combat RacingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Backpack Jianghu | $13.99 | 565 80% | 17k | $237k (exactly $237,130) | 背包工作室 | |
| | Last Man Sitting | $9.99 | 357 77% | 11k | $107k (exactly $106,993) | DoubleMoose Games | |
| | Iron Core: Mech Survivor | $6.99 | 352 73% | 11k | $74k (exactly $73,814) | Soda Game Studio | |
| | Hitler Hates Anime | older | $1.99 | 463 93% | 14k | $28k (exactly $27,641) | PaulArt |
| | Touhou Brawl | $11.99 | 39 51% | 1.2k | $14k (exactly $14,028) | FIVE DUCK GAMES | |
| | Story of White Stone State | older | $5.99 | 47 23% | 1.4k | $8.4k (exactly $8,446) | DRILL Games |
| | Just Move:Clean City Messy Battle | $15.99 | 11 45% | 330 | $5.3k (exactly $5,277) | daminggede | |
| | Adventurer's Gambit: Dungeons of Fortune | $12.99 | 11 81% | 330 | $4.3k (exactly $4,287) | Astana Games | |
| | Just Move Fall Dungeon Endless Abyss | $15.99 | 8 50% | 240 | $3.8k (exactly $3,838) | daminggede | |
| | Number One Rich | older | $5.99 | 19 36% | 570 | $3.4k (exactly $3,414) | BlackWhite |
| | Toilet Battle | $4.99 | 5 80% | 150 | $748 (exactly $748) | BBK | |
| | LAPPY GAMES | $6.99 | 3 66% | 90 | $629 (exactly $629) | WILL Co.,Ltd. | |
| | Infinity War Land | $1.99 | 3 0% | 90 | $179 (exactly $179) | 90E GAMES |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.