Do I ship it?

GamesReal Time TacticsReal Time Tactics + Swordplay

Specimen · observed

Should I ship a Swordplay Real Time Tactics?

Real Time Tactics + Swordplay

Only 17 developers shipped a Swordplay Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Halluci-Sabbat of Koishi, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×3.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $810, ×1.3 the market's $630 for a 6 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $160k, ×268 the market median. Revenue is up 630% on the market; 23 games are announced against 7 developers who shipped in the last year.

Deciding numbers: median 1.3 times the market baseline, revenue up 630% on the market, 23 announced, ×3.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Swordplay
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $7.2k → $539 → $599 → $0 (still earning) → $28k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Swordplay: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $239 (exactly $239)
Median $809 (exactly $809)
Top 25% $28k (exactly $27,891)
Top 5% $168k (exactly $168,030)
Developers, 2 yr 17
Released games 34
Announced 23
Effort 6 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 630% on the market, supply 30% fewer developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Swordplay
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Swordplay; 5 in 10 of the top 25% also carry Action, Strategy, Action RPG
Price point
$9.99 typical · top 25% priced $39.99 or above
Art
8 in 10 of the top 25% ship with Anime, Cute
Plate 4 · demand

Why players buy here

The top 25% priced at $39.99 or above; the middle game at $9.99.

The top 10 games average 86% positive over 1,086 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $240, median $810, 1 in 4 over $27k, 1 in 20 over $160k.

3 in 10 developers made under $240. 8 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 23 games are announced against 7 developers who shipped in the last year, ×3.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Kenshi older $29.99 98,451 95% 3.0M $89M (exactly $88,576,365) Lo-Fi Games
Voor De Kroon · EA older $29.99 682 87% 20k $614k (exactly $613,595) Future Minimalism
Halluci-Sabbat of Koishi $7.99 701 91% 21k $168k (exactly $168,030) ZRIGN 地霊研究院
SeaCret 1 · EA $39.99 99 61% 3.0k $119k (exactly $118,770) Dalas
Queen's Blade Re:Build $27.77 93 70% 2.8k $77k (exactly $77,478) SE Mobile and Online Co.,Ltd., C&R… (SE Mobile and Online Co.,Ltd., C&R Creative Studios)
Sengoku Voxel Castle With Zundamon · EA $12.99 106 95% 3.2k $41k (exactly $41,308) KC Project
Daggan older $9.99 97 79% 2.9k $29k (exactly $29,071) Malerouille
Tales Of Glory 4 : Ragnarok · EA $29.99 31 83% 930 $28k (exactly $27,891) BlackTale Games
Valand older $7.99 54 59% 1.6k $13k (exactly $12,944) LOMS Studio
Tactics Greed older $9.99 24 95% 720 $7.2k (exactly $7,193) Browser Land
EvoWars: New Era $8.99 25 72% 750 $6.7k (exactly $6,742) Night Steed Games
BannerBound · EA $12.99 15 73% 450 $5.8k (exactly $5,846) Cosmic noise
Drag'N Dungeon $9.99 11 90% 330 $3.3k (exactly $3,297) Demon Girl
DaiHaoY $8.99 3 33% 90 $809 (exactly $809) Lucky Cat studio
GØRKJES - finger food fighting $9.99 2 100% 60 $599 (exactly $599) Moritz Petzka, Basuramor

Estimates: copies = reviews × 30, gross = copies × list price.