Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- RTS + Bullet Hell Poor odds revenue up 80% on the market
- Investigation + Demons Poor odds revenue up 135% on the market
- Platformer + Dystopian Poor odds revenue up 95% on the market
- FPS + Local Co-Op Poor odds revenue up 135% on the market
- Agriculture + Combat Poor odds revenue up 170% on the market
- Online Co-Op + Escape Room Fair revenue up 150% on the market
- Spectacle fighter + RPG Poor odds revenue up 80% on the market
- Dating Sim + Horror Poor odds revenue up 90% on the market
- Shooter + Horror Poor odds revenue up 140% on the market
- Simulation + Vikings Poor odds revenue up 180% on the market
- Turn-Based Tactics + Collectathon Poor odds revenue up 150% on the market
- Action + Rome Poor odds revenue up 130% on the market
- PvP + Automobile Sim Poor odds revenue up 140% on the market
- Hack and Slash + Procedural Generation Poor odds revenue up 165% on the market
- 6DOF + Roguelike Fair revenue up 165% on the market
- JRPG + Lovecraftian Poor odds revenue up 130% on the market
- CRPG + Sandbox Poor odds revenue up 80% on the market
- Destruction + Psychological Horror Poor odds revenue up 40% on the market
- Adventure + Mars Poor odds revenue up 115% on the market
- Boxing + Adventure Poor odds revenue up 85% on the market
- Puzzle Platformer + Fantasy Poor odds revenue up 80% on the market
- Character Customization + Turn-Based Tactics Poor odds revenue up 145% on the market
- Shooter + Post-apocalyptic Poor odds revenue up 150% on the market
- Shooter + Historical Poor odds revenue up 100% on the market
- Action + FMV Poor odds revenue up 130% on the market
- Parkour + Adventure Poor odds revenue up 110% on the market
- Action RPG + Alternate History Poor odds revenue up 30% on the market
- Creature Collector + Dungeon Crawler Poor odds revenue up 145% on the market
- RTS + Loot Poor odds revenue up 50% on the market
- Immersive Sim + Dating Sim Fair revenue up 150% on the market
- Split Screen + Fantasy Poor odds revenue up 145% on the market
- Combat + Post-apocalyptic Poor odds revenue up 175% on the market
- Survival + Noir Poor odds revenue up 90% on the market
- 3D Fighter + Mystery Poor odds revenue up 125% on the market
- Top-Down Shooter + Horror Poor odds revenue up 115% on the market
- Turn-Based Combat + Demons Poor odds revenue up 175% on the market
- Survival + Survival Horror Poor odds revenue up 175% on the market
- Shooter + Zombies Poor odds revenue up 110% on the market
- Physics + Alternate History Poor odds revenue up 90% on the market
- Dating Sim + Incremental Fair revenue up 140% on the market
- Automobile Sim + Vehicular Combat Poor odds revenue up 115% on the market
- Sports + Solitaire Fair revenue up 125% on the market
- Party-Based RPG + Turn-Based Combat Poor odds revenue up 170% on the market
- Tabletop + Capitalism Fair revenue up 165% on the market
- Bullet Time + Physics Poor odds revenue up 55% on the market
- Platformer + Pirates Poor odds revenue up 125% on the market
- Multiple Endings + Western Poor odds revenue up 125% on the market
- Dating Sim + Alternate History Poor odds revenue up 60% on the market
- Time Manipulation + Bullet Hell Poor odds revenue up 55% on the market
- Multiple Endings + Dragons Poor odds revenue up 105% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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