Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 906 niches qualify, observed .
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- Battle Royale + Hero Shooter Poor odds revenue up 300% on the market
- FPS + Space Poor odds revenue up 485% on the market
- Swordplay + Rhythm Poor odds revenue up 475% on the market
- Co-op + Auto Battler Poor odds revenue up 290% on the market
- Swordplay + Deckbuilding Fair revenue up 475% on the market
- Crafting + Alternate History Poor odds revenue up 465% on the market
- Sandbox + Alternate History Poor odds revenue up 490% on the market
- FPS + War Poor odds revenue up 365% on the market
- Dungeon Crawler + Dating Sim Poor odds revenue up 520% on the market
- Third-Person Shooter + Rhythm Strong odds revenue up 280% on the market
- Roguelike + Time Travel Poor odds revenue up 505% on the market
- Action RPG + Management Poor odds revenue up 500% on the market
- Arena Shooter + Loot Poor odds revenue up 310% on the market
- Action RPG + Ninja Poor odds revenue up 190% on the market
- Survival + Military Poor odds revenue up 430% on the market
- Action RPG + Dating Sim Poor odds revenue up 430% on the market
- Hex Grid + Robots Poor odds revenue up 505% on the market
- Combat Racing + Score Attack Poor odds revenue up 490% on the market
- Sandbox + World War II Fair revenue up 330% on the market
- Mining + Aliens Poor odds revenue up 390% on the market
- Survival + Wargame Poor odds revenue up 400% on the market
- Co-op Campaign + Zombies Poor odds revenue up 390% on the market
- Time Manipulation + Historical Poor odds revenue up 340% on the market
- Action RTS + Automation Poor odds revenue up 390% on the market
- Survival + Metroidvania Poor odds revenue up 385% on the market
- CRPG + Post-apocalyptic Poor odds revenue up 355% on the market
- FMV + Detective Poor odds revenue up 405% on the market
- Co-op + War Poor odds revenue up 410% on the market
- Hunting + Walking Simulator Poor odds revenue up 270% on the market
- Shooter + Superhero Poor odds revenue up 160% on the market
- Driving + Wargame Poor odds revenue up 470% on the market
- Class-Based + Physics Poor odds revenue up 400% on the market
- God Game + Alternate History Poor odds revenue up 215% on the market
- Top-Down Shooter + Alternate History Poor odds revenue up 445% on the market
- Twin Stick Shooter + Medieval Poor odds revenue up 205% on the market
- Archery + Female Protagonist Poor odds revenue up 430% on the market
- Split Screen + Magic Poor odds revenue up 260% on the market
- BMX + Sports Poor odds revenue up 320% on the market
- Platformer + Ninja Poor odds revenue up 290% on the market
- Stealth + Conspiracy Poor odds revenue up 310% on the market
- Wargame + Magic Poor odds revenue up 305% on the market
- 3D Fighter + Bullet Time Poor odds revenue up 160% on the market
- Survival + War Poor odds revenue up 275% on the market
- Building + Demons Poor odds revenue up 380% on the market
- Dynamic Narration + Psychological Poor odds revenue up 275% on the market
- 4 Player Local + Magic Poor odds revenue up 315% on the market
- Action-Adventure + Romance Poor odds revenue up 415% on the market
- Immersive Sim + Tactical RPG Poor odds revenue up 335% on the market
- Local Multiplayer + Mini Golf Poor odds revenue up 115% on the market
- 6DOF + Robots Fair revenue up 330% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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