Games › Swordplay › Swordplay + Rhythm
Should I ship a Rhythm Swordplay game?
Swordplay + Rhythm
Only 11 developers shipped a Rhythm Swordplay game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Fresh Tracks, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 13 more are announced, ×2.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $1.5k, ×2.4 the market's $630 for a 6 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $39k, ×63 the market median. Revenue is up 50% on the market; 13 games are announced against 5 developers who shipped in the last year.
| Bottom 30% | $239 (exactly $239) |
|---|---|
| Median | $1.5k (exactly $1,498) |
| Top 25% | $13k (exactly $13,486) |
| Top 5% | $40k (exactly $39,734) |
| Developers, 2 yr | 11 |
| Released games | 34 |
| Announced | 13 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 50% on the market, supply 15% fewer developers than the period before.
Free games: 9%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Swordplay, Rhythm
- Price point
- $9.99 typical
Why players buy here
The top 9 games average 89% positive over 173 reviews.
What kills games here
3 in 10 developers made under $240. All of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 13 games are announced against 5 developers who shipped in the last year, ×2.6 per shipper.
Adjacent niches
Swordplay with a different second tag, ranked by verdict then median.
- + Visual NovelFair
- + Strategy RPGFair
- + IdlerFair
- + Auto BattlerFair
- + DeckbuildingFair
- + Shoot 'Em UpLong shot
- + SamuraiPoor odds
- + JRPGPoor odds
- + Female ProtagonistPoor odds
- + FightingPoor odds
- + Co-opPoor odds
- + Base BuildingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Beat Saber | older | $19.99 | 69,750 95% | 2.1M | $42M (exactly $41,829,075) | Beat Games |
| | Synth Riders | older | $24.99 | 1,336 92% | 40k | $1.0M (exactly $1,001,599) | Kluge Interactive |
| | CYBRID | · EA older | $14.99 | 139 89% | 4.2k | $63k (exactly $62,508) | Tom Reason |
| | Fruit Ninja VR 2 | older | $24.99 | 74 75% | 2.2k | $55k (exactly $55,478) | Halfbrick Studios Pty Ltd |
| | Fresh Tracks | $24.99 | 53 94% | 1.6k | $40k (exactly $39,734) | Buffalo Buffalo | |
| | SOUNDART | older | $19.99 | 57 75% | 1.7k | $34k (exactly $34,183) | MercuryStudio |
| | Disco Samurai | $9.99 | 45 88% | 1.4k | $13k (exactly $13,486) | Pixel Fiber Games | |
| | RHYTHMKILL | $9.99 | 45 82% | 1.4k | $13k (exactly $13,486) | GETTAKE | |
| | Pixel Samurai | older | $2.99 | 115 89% | 3.5k | $10k (exactly $10,316) | ArtofKingsgame |
| | MoonWhite | older | $0.99 | 254 97% | 7.6k | $7.5k (exactly $7,544) | MoonWhiteStudio |
| | Unpatterned Cut | $9.99 | 14 100% | 420 | $4.2k (exactly $4,196) | Vnow Games | |
| | TrainingTiles | $9.99 | 6 100% | 180 | $1.8k (exactly $1,798) | HumanBionics, Jhohan Hernandez | |
| | RHYTHMIC | · EA | $9.99 | 5 80% | 150 | $1.5k (exactly $1,498) | Polar Studios Robin Kammel |
| | Odania Sports Arena | $9.99 | 1 0% | 30 | $300 (exactly $300) | Odania GmbH | |
| | Cadence | $3.99 | 2 100% | 60 | $239 (exactly $239) | BitShift_Games | |
| | HAJIKI: Samurai Reflex Action | $2.99 | 2 100% | 60 | $179 (exactly $179) | 電脳鈴木組 | |
| | Groovy Labs | $9.99 | 0 0% | 0 | $0 (exactly $0) | Body Mind Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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