Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
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- Arena Shooter + Local Co-Op Poor odds revenue up 45% on the market
- Real-Time + Strategy Poor odds revenue up 55% on the market
- Strategy RPG + Space Poor odds revenue up 60% on the market
- 3D Platformer + Robots Poor odds revenue up 45% on the market
- Turn-Based Combat + Alternate History Poor odds revenue up 40% on the market
- Bikes + Action Poor odds revenue up 25% on the market
- Shooter + Military Poor odds revenue up 60% on the market
- CRPG + Card Game Poor odds revenue up 65% on the market
- Action + Turn-Based Poor odds revenue up 60% on the market
- Puzzle Platformer + Modern Poor odds revenue up 50% on the market
- Transportation + Procedural Generation Poor odds revenue up 50% on the market
- Souls-like + Platformer Poor odds revenue up 60% on the market
- Tactical + Robots Poor odds revenue up 40% on the market
- Third-Person Shooter + Stealth Poor odds revenue up 50% on the market
- Turn-Based Strategy + Sokoban Fair revenue up 60% on the market
- Souls-like + 2D Platformer Poor odds revenue up 50% on the market
- Farming Sim + Hidden Object Poor odds revenue up 25% on the market
- Wargame + Adventure Poor odds revenue up 40% on the market
- Survival + Agriculture Poor odds revenue up 60% on the market
- Basketball + Physics Long shot revenue up 55% on the market
- Platformer + Aliens Poor odds revenue up 40% on the market
- JRPG + Female Protagonist Poor odds revenue up 40% on the market
- Match 3 + Fantasy Poor odds revenue up 50% on the market
- PvP + Tennis Long shot revenue up 30% on the market
- Hack and Slash + Platformer Poor odds revenue up 50% on the market
- God Game + Space Poor odds revenue up 30% on the market
- Grid-Based Movement + Nature Poor odds revenue up 45% on the market
- Hero Shooter + PvP Poor odds revenue up 45% on the market
- Gun Customization + Sci-fi Poor odds revenue up 55% on the market
- 2D Platformer + Lovecraftian Poor odds revenue up 50% on the market
- Physics + Strategy RPG Poor odds revenue up 45% on the market
- Level Editor + Procedural Generation Poor odds revenue up 35% on the market
- Gun Customization + 3D Platformer Poor odds revenue up 45% on the market
- Shooter + Medieval Poor odds revenue up 40% on the market
- Flight + Fantasy Poor odds revenue up 25% on the market
- Bikes Poor odds revenue up 55% on the market
- Destruction + Tactical Poor odds revenue up 30% on the market
- Hack and Slash + War Poor odds revenue up 25% on the market
- Agriculture + Romance Poor odds revenue up 25% on the market
- CRPG + 3D Platformer Poor odds revenue up 30% on the market
- PvP + Archery Poor odds revenue up 55% on the market
- Otome + Fantasy Poor odds revenue up 35% on the market
- Action Roguelike + Superhero Poor odds revenue up 25% on the market
- Automobile Sim + Collectathon Poor odds revenue up 45% on the market
- Walking Simulator + Trains Poor odds revenue up 45% on the market
- FPS + On-Rails Shooter Poor odds revenue up 40% on the market
- Local Co-Op + Twin Stick Shooter Poor odds revenue up 35% on the market
- Action-Adventure + Space Poor odds revenue up 45% on the market
- Political Sim + Puzzle Poor odds revenue up 30% on the market
- Survival + Conspiracy Poor odds revenue up 35% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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