Games › Grid-Based Movement › Grid-Based Movement + Nature
Should I ship a Nature Grid-Based Movement game?
Grid-Based Movement + Nature
Of 46 developers who shipped a Nature Grid-Based Movement game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 61 more are announced, ×2.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 3 / 10 build.
The middle developer here made $630, ×1.3 the market's $480 for a 3 / 10 build, and 3 in 10 made under $90; 1 in 20 cleared $35k, ×74 the market median. Revenue is down 80% on the market; 61 games are announced against 24 developers who shipped in the last year.
| Bottom 30% | $90 (exactly $90) |
|---|---|
| Median | $629 (exactly $629) |
| Top 25% | $3.1k (exactly $3,116) |
| Top 5% | $35k (exactly $35,365) |
| Developers, 2 yr | 46 |
| Released games | 141 |
| Announced | 61 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 80% on the market, supply 10% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Grid-Based Movement
- effort 3 / 10 · high · effort 3 sits in the high band
- Nature
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Grid-Based Movement; 6 in 10 of the top 25% also carry Puzzle, Logic, Strategy
- Price point
- $4.99 typical · top 25% priced $14.99 or above
- Art
- 4 in 10 of the top 25% ship with Relaxing, Colorful, Top-Down
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $4.99.
The top 10 games average 88% positive over 625 reviews.
What kills games here
3 in 10 developers made under $90. 9 in 10 of the 28 games released 1 to 2 years ago have fewer than 100 reviews. 61 games are announced against 24 developers who shipped in the last year, ×2.5 per shipper.
Adjacent niches
Grid-Based Movement with a different setting or mood, ranked by verdict then median.
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Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Arranger: A Role-Puzzling Adventure | older | $19.99 | 342 91% | 10k | $205k (exactly $205,097) | Furniture & Mattress LLC |
| | Drag and Drop Medieval | older | $29.99 | 91 85% | 2.7k | $82k (exactly $81,873) | Galactic Geckon |
| | Yugo Puzzle | older | $5.99 | 327 98% | 9.8k | $59k (exactly $58,762) | Qrostar |
| | Tiny Garden | $12.99 | 108 85% | 3.2k | $42k (exactly $42,088) | Ao Norte | |
| | Toroban | $20.00 | 60 86% | 1.8k | $36k (exactly $36,000) | Hebert Games LLC | |
| | Chrysalis | $9.99 | 118 84% | 3.5k | $35k (exactly $35,365) | Metamorph Games | |
| | ColdRidge | $9.99 | 97 73% | 2.9k | $29k (exactly $29,071) | Frog Collective | |
| | Tempopo | $19.99 | 39 97% | 1.2k | $23k (exactly $23,388) | Witch Beam | |
| | Prickle | $6.99 | 87 100% | 2.6k | $18k (exactly $18,244) | Sunbird Studio | |
| | Headlong Hunt | older | $11.99 | 47 100% | 1.4k | $17k (exactly $16,906) | Toombler Games |
| | Mycelium Heaven | $9.99 | 24 95% | 720 | $7.2k (exactly $7,193) | 3DGoblinDev | |
| | Only Sliding | $4.99 | 47 91% | 1.4k | $7.0k (exactly $7,036) | Portponky | |
| | Proto Garden | $14.99 | 13 100% | 390 | $5.8k (exactly $5,846) | arreyne | |
| | Double Trip | $4.99 | 32 100% | 960 | $4.8k (exactly $4,790) | MaxyLAND |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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