Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
size: window:
- Spectacle fighter + Female Protagonist Poor odds revenue up 105% on the market
- Loot + Farming Sim Poor odds revenue up 65% on the market
- Exploration + Programming Poor odds revenue up 100% on the market
- Exploration + Time Travel Poor odds revenue up 120% on the market
- Grid-Based Movement + Medieval Poor odds revenue up 110% on the market
- Combat + Dragons Poor odds revenue up 75% on the market
- Adventure + Ninja Poor odds revenue up 45% on the market
- Hack and Slash + Faith Poor odds revenue up 105% on the market
- Survival + Local Co-Op Poor odds revenue up 105% on the market
- God Game + Magic Poor odds revenue up 100% on the market
- Real Time Tactics + Exploration Poor odds revenue up 115% on the market
- Wargame + Female Protagonist Poor odds revenue up 65% on the market
- Dating Sim + Magic Poor odds revenue up 80% on the market
- Idler + Interactive Fiction Poor odds revenue up 115% on the market
- Action-Adventure + Tower Defense Poor odds revenue up 105% on the market
- Local Multiplayer + Magic Poor odds revenue up 80% on the market
- Shooter + War Poor odds revenue up 75% on the market
- 3D Platformer + Hack and Slash Poor odds revenue up 105% on the market
- Wargame + Puzzle Poor odds revenue up 90% on the market
- Swordplay + Puzzle Poor odds revenue up 75% on the market
- Platformer + Medieval Poor odds revenue up 95% on the market
- Hack and Slash + Dragons Poor odds revenue up 50% on the market
- Space Sim + Tactical RPG Fair revenue up 75% on the market
- Baseball + Arcade Long shot revenue up 60% on the market
- MOBA + Character Customization Poor odds revenue up 70% on the market
- Metroidvania + Cats Poor odds revenue up 30% on the market
- Dating Sim + Space Poor odds revenue up 95% on the market
- RPG + War Poor odds revenue up 105% on the market
- Real-Time with Pause + Building Poor odds revenue up 105% on the market
- Souls-like + Puzzle Poor odds revenue up 60% on the market
- Character Customization + Destruction Poor odds revenue up 105% on the market
- Flight + Adventure Poor odds revenue up 85% on the market
- Choose Your Own Adventure + Capitalism Poor odds revenue up 105% on the market
- 3D Platformer + Romance Poor odds revenue up 55% on the market
- Sandbox + LGBTQ+ Poor odds revenue up 85% on the market
- Bullet Time + Level Editor Poor odds revenue up 30% on the market
- Action + War Poor odds revenue up 80% on the market
- Time Manipulation + Time Management Poor odds revenue up 65% on the market
- Tanks + Sci-fi Poor odds revenue up 55% on the market
- Base Building + Underground Poor odds revenue up 25% on the market
- Action RPG + Sci-fi Poor odds revenue up 105% on the market
- Action + World War II Poor odds revenue up 55% on the market
- Open World + Martial Arts Poor odds revenue up 65% on the market
- Hack and Slash + Management Poor odds revenue up 75% on the market
- Action-Adventure + War Poor odds revenue up 50% on the market
- Gun Customization + Shoot 'Em Up Poor odds revenue up 30% on the market
- Arcade + Historical Poor odds revenue up 85% on the market
- Local Multiplayer + Music Poor odds revenue up 80% on the market
- Shooter + Robots Poor odds revenue up 100% on the market
- Adventure + Martial Arts Poor odds revenue up 100% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.