Do I ship it?

GamesReal-Time with PauseReal-Time with Pause + Building

Specimen · observed

Should I ship a Building Real-Time with Pause game?

Real-Time with Pause + Building

Only 19 developers shipped a Building Real-Time with Pause game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Flotsam, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $34k, ×23 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $19k; 1 in 20 cleared $3.2M, ×2156 the market median. Revenue is up 40% on the market; 31 games are announced against 13 developers who shipped in the last year.

Deciding numbers: median 22.5 times the market baseline, revenue up 40% on the market, 31 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time with Pause + Building
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 19
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.8k → $47k → $34k → $577k → $38k (still earning) → $27k (still earning)
The last cohort is still earning.
Outcomes for Real-Time with Pause + Building: Plate 1 · outcomes, 2 yr, n = 19
Bottom 30% $19k (exactly $18,581)
Median $34k (exactly $33,728)
Top 25% $577k (exactly $577,479)
Top 5% $3.2M (exactly $3,229,708)
Developers, 2 yr 19
Released games 81
Announced 31
Effort 7 / 10
AI-buildability Low
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 40% on the market, supply 115% more developers than the period before.

Free games: 2%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real-Time with Pause
effort 7 / 10 · low · effort 7 sits in the low band
Building
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Real-Time with Pause, Building; all of the top 25% also carry City Builder, Resource Management, Strategy
Price point
$14.99 typical · top 25% priced $24.99 or above
Art
4 in 10 of the top 25% ship with Colorful, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $14.99.

The top 10 games average 79% positive over 11,968 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $19k, median $34k, 1 in 4 over $570k, 1 in 20 over $3.2M.

3 in 10 developers made under $19k. 5 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 13 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with Pause with a different second tag, ranked by verdict then median.

  1. + CombatStrong odds14 devs · median $15k · 12 announced
  2. + ActionFair16 devs · median $103k · 18 announced
  3. + Open WorldPoor odds8 devs · median $767k · 11 announced
  4. + AdventurePoor odds10 devs · median $561k · 7 announced
  5. + City BuilderPoor odds13 devs · median $215k · 25 announced
  6. + ExplorationPoor odds13 devs · median $215k · 24 announced
  7. + Choices MatterPoor odds9 devs · median $215k · 23 announced
  8. + HistoricalPoor odds14 devs · median $124k · 19 announced
  9. + MilitaryPoor odds11 devs · median $124k · 33 announced
  10. + MedievalPoor odds10 devs · median $87k · 22 announced
  11. + Base BuildingPoor odds20 devs · median $73k · 35 announced
  12. + SurvivalPoor odds20 devs · median $73k · 27 announced

All 41 pairs on the Real-Time with Pause page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Cities: Skylines older $29.99 220,465 92% 6.6M $198M (exactly $198,352,360) Colossal Order
Frostpunk older $29.99 114,376 92% 3.4M $103M (exactly $102,904,087) 11 bit studios
They Are Billions older $29.99 46,223 85% 1.4M $42M (exactly $41,586,833) Numantian Games
The Universim older $29.99 8,465 79% 254k $7.6M (exactly $7,615,960) Crytivo
Cosmoteer: Starship Architect & Commander · EA older $19.99 12,013 94% 360k $7.2M (exactly $7,204,196) Walternate Realities
Tropico 4 older $14.99 8,211 91% 246k $3.7M (exactly $3,692,487) Haemimont Games
Flotsam $24.99 4,308 80% 129k $3.2M (exactly $3,229,708) Pajama Llama Games
New Cycle · EA older $29.99 2,597 78% 78k $2.3M (exactly $2,336,521) Core Engage
Automation Empire older $29.99 2,584 65% 78k $2.3M (exactly $2,324,825) DOG HOGGLER
Hollywood Animal · EA $19.99 3,845 73% 115k $2.3M (exactly $2,305,846) Weappy Wholesome
Laysara: Summit Kingdom $24.99 1,421 80% 43k $1.1M (exactly $1,065,324) Quite OK Games
Airborne Empire $29.99 852 86% 26k $767k (exactly $766,544) The Wandering Band LLC
Let Them Trade $17.99 1,070 84% 32k $577k (exactly $577,479) Spaceflower
Repterra $19.99 122 90% 3.7k $73k (exactly $73,163) Chute Apps
Solar Wave · EA $17.99 80 75% 2.4k $43k (exactly $43,176) SavGus Studio
Space Drilling Station · EA $19.99 63 90% 1.9k $38k (exactly $37,781) Ayota Games
Deep Among the Swarm $8.99 132 85% 4.0k $36k (exactly $35,600) Pebble Mountain Games
Trade Conquest $14.99 75 69% 2.3k $34k (exactly $33,728) GrandPaw Games

Estimates: copies = reviews × 30, gross = copies × list price.