Do I ship it?

GamesReal Time TacticsReal Time Tactics + Exploration

Specimen · observed

Should I ship an Exploration Real Time Tactics?

Real Time Tactics + Exploration

Of 88 developers who shipped an Exploration Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 224 more are announced, ×6.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.3k, ×2.1 the market's $630 for a 6 / 10 build, and 3 in 10 made under $210; 1 in 20 cleared $1.1M, ×1779 the market median. Revenue is flat on the market; 224 games are announced against 37 developers who shipped in the last year.

Deciding numbers: median 2.1 times the market baseline, revenue flat on the market, 224 announced, ×6.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Exploration
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 88
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $6.3k → $1.1k → $1.3k → $419 → $3.2k → $2.9k → $450 (still earning) → $1.2k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Exploration: Plate 1 · outcomes, 2 yr, n = 88
Bottom 30% $210 (exactly $210)
Median $1.3k (exactly $1,349)
Top 25% $19k (exactly $18,581)
Top 5% $1.1M (exactly $1,116,921)
Developers, 2 yr 88
Released games 270
Announced 224
Effort 6 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 25% fewer developers than the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Exploration
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Exploration; 5 in 10 of the top 25% also carry Strategy, Action, Simulation
Price point
$9.99 typical · top 25% priced $24.99 or above
Art
5 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $9.99.

The top 10 games average 76% positive over 14,899 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $210, median $1.3k, 1 in 4 over $18k, 1 in 20 over $1.1M.

3 in 10 developers made under $210. 8 in 10 of the 70 games released 1 to 2 years ago have fewer than 100 reviews. 224 games are announced against 37 developers who shipped in the last year, ×6.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Ultimate Epic Battle Simulator 2 older $19.99 7,206 84% 216k $4.3M (exactly $4,321,438) Brilliant Game Studios
Dungeons 4 older $49.99 2,392 86% 72k $3.6M (exactly $3,587,282) Realmforge Studios
Carrier Command 2 older $29.99 3,444 82% 103k $3.1M (exactly $3,098,567) Geometa
Eriksholm: The Stolen Dream $39.99 2,451 95% 74k $2.9M (exactly $2,940,465) River End Games
Blackthorn Arena older $24.99 3,477 69% 104k $2.6M (exactly $2,606,707) PersonaeGame Studio
Age of Reforging: The Freelands $29.99 2,291 71% 69k $2.1M (exactly $2,061,213) PersonaeGame Studio
Showgunners older $29.99 1,642 93% 49k $1.5M (exactly $1,477,307) Artificer
Ascension · EA $19.99 2,437 60% 73k $1.5M (exactly $1,461,469) Element Game 微元游戏
ERA ONE · EA $29.99 1,575 86% 47k $1.4M (exactly $1,417,028) Team Complex LTD
Duskers older $19.99 2,304 90% 69k $1.4M (exactly $1,381,709) Misfits Attic
Empire of the Ants $39.99 931 73% 28k $1.1M (exactly $1,116,921) Tower Five
JIANGHU CHRONICLES $17.99 2,046 70% 61k $1.1M (exactly $1,104,226) 一品阁
Battlestar Galactica: Scattered Hopes $24.99 1,039 76% 31k $779k (exactly $778,938) Alt Shift
Badlands Crew - Drive, Command, Conquer $18.99 1,126 78% 34k $641k (exactly $641,482) Runner Duck
Survive the Fall $24.99 590 65% 18k $442k (exactly $442,323) Angry Bulls Studio
Fox Sex Farm $17.99 413 82% 12k $223k (exactly $222,896) R's

Estimates: copies = reviews × 30, gross = copies × list price.