Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Asynchronous Multiplayer + Historical Poor odds revenue up 65% on the market
- Escape Room + Horror Fair revenue up 35% on the market
- 3D Fighter + Walking Simulator Fair revenue up 65% on the market
- Immersive Sim + Medieval Poor odds revenue up 85% on the market
- Action-Adventure + Lovecraftian Poor odds revenue up 25% on the market
- Political Sim + Capitalism Poor odds revenue up 100% on the market
- Driving + Life Sim Poor odds revenue up 25% on the market
- Physics + Adventure Poor odds revenue up 90% on the market
- Grid-Based Movement + Medieval Poor odds revenue up 80% on the market
- Action + Detective Poor odds revenue up 55% on the market
- Physics + Historical Poor odds revenue up 55% on the market
- JRPG + Hack and Slash Poor odds revenue up 80% on the market
- Swordplay + Sci-fi Poor odds revenue up 50% on the market
- Grid-Based Movement + Card Game Poor odds revenue up 55% on the market
- Action RTS + Fantasy Poor odds revenue up 25% on the market
- PvE + Supernatural Poor odds revenue up 95% on the market
- Spectacle fighter + Adventure Poor odds revenue up 35% on the market
- FPS + Loot Poor odds revenue up 70% on the market
- Tactical + Robots Poor odds revenue up 85% on the market
- Strategy + Military Poor odds revenue up 90% on the market
- Strategy + Time Travel Poor odds revenue up 80% on the market
- Combat + Puzzle Platformer Poor odds revenue up 95% on the market
- Deckbuilding + Choose Your Own Adventure Poor odds revenue up 50% on the market
- Point & Click + Fantasy Poor odds revenue up 60% on the market
- Perma Death + Precision Platformer Fair revenue up 25% on the market
- Party-Based RPG + Psychological Horror Poor odds revenue up 80% on the market
- RTS + Magic Poor odds revenue up 60% on the market
- 3D Fighter + Historical Poor odds revenue up 60% on the market
- Hidden Object + Minigames Fair revenue up 60% on the market
- Local Multiplayer + Resource Management Poor odds revenue up 40% on the market
- Crafting + Artificial Intelligence Poor odds revenue up 90% on the market
- FPS + Horror Poor odds revenue up 70% on the market
- Immersive Sim + Demons Poor odds revenue up 45% on the market
- Action RPG + Horror Poor odds revenue up 80% on the market
- Precision Platformer + Roguelite Poor odds revenue up 80% on the market
- Co-op + City Builder Poor odds revenue up 60% on the market
- Tabletop + Military Fair revenue up 70% on the market
- Twin Stick Shooter + Magic Poor odds revenue up 75% on the market
- Real Time Tactics + Mythology Poor odds revenue up 30% on the market
- Sports + Bowling Poor odds revenue up 80% on the market
- Quick-Time Events + Psychological Poor odds revenue up 40% on the market
- Otome + Female Protagonist Poor odds revenue up 80% on the market
- FPS + Third-Person Shooter Poor odds revenue up 65% on the market
- Action-Adventure + Puzzle Poor odds revenue up 55% on the market
- Building + Puzzle Poor odds revenue up 70% on the market
- Logic + Nature Poor odds revenue up 55% on the market
- Souls-like + Stealth Poor odds revenue up 55% on the market
- FPS + Military Poor odds revenue up 60% on the market
- Wargame + Sci-fi Poor odds revenue up 45% on the market
- Co-op + Gun Customization Poor odds revenue up 30% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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