Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Psychological

Specimen · observed

Should I ship a Psychological Quick-Time Events game?

Quick-Time Events + Psychological

Only 17 developers shipped a Psychological Quick-Time Events game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Go To Sleep, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced, ×3.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $450, ×0.9 the market's $480 for a 4 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $7.1k, ×15 the market median. Revenue is up 40% on the market; 31 games are announced against 8 developers who shipped in the last year.

Deciding numbers: median 0.9 times the market baseline, revenue up 40% on the market, 31 announced, ×3.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Psychological
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $449 → $898 → $300 (still earning)
The last cohort is still earning.
Outcomes for Quick-Time Events + Psychological: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $150 (exactly $150)
Median $449 (exactly $449)
Top 25% $1.3k (exactly $1,259)
Top 5% $7.1k (exactly $7,130)
Developers, 2 yr 17
Released games 36
Announced 31
Effort 4 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 40% on the market, supply 10% fewer developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Psychological
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events; 5 in 10 of the top 25% also carry Action, Logic, Puzzle
Price point
$4.99 typical · top 25% priced $8.99 or above
Art
5 in 10 of the top 25% ship with 3D, First-Person, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $8.99 or above; the middle game at $4.99.

The top 10 games average 86% positive over 134 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $450, 1 in 4 over $1.2k, 1 in 20 over $7.1k.

3 in 10 developers made under $150. All of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 8 developers who shipped in the last year, ×3.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different setting or mood, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The Dark Pictures Anthology: The Devil in Me older $39.99 3,778 56% 113k $4.5M (exactly $4,532,467) Supermassive Games
The Dark Pictures Anthology: Little Hope older $19.99 7,202 74% 216k $4.3M (exactly $4,319,039) Supermassive Games
EDENGATE: The Edge of Life older $6.99 204 68% 6.1k $43k (exactly $42,779) 505 Pulse
Of Bird and Cage older $9.99 135 79% 4.1k $40k (exactly $40,460) Capricia Productions
Doodle Adventure of Chameleon older $8.99 58 94% 1.7k $16k (exactly $15,643) Cube of Cube
The Day Before You Gone older $8.99 44 70% 1.3k $12k (exactly $11,867) Aequalis Studio
Go To Sleep $6.99 34 82% 1.0k $7.1k (exactly $7,130) YuRo Games
EmyLiveShow: How To Write A Bestseller $8.99 16 81% 480 $4.3k (exactly $4,315) Team Emily
15th Prison $3.99 28 92% 840 $3.4k (exactly $3,352) Zettanium
Demonic Blade older $4.99 20 90% 600 $3.0k (exactly $2,994) Mikołaj Spychał
5 Minutes Until Self-Destruction $1.99 28 96% 840 $1.7k (exactly $1,672) Part Time Monkey
Yellowcreek Stories - The Cabin Watcher $10.49 4 50% 120 $1.3k (exactly $1,259) Carlos Azuaga
The Locked Room $4.99 6 100% 180 $898 (exactly $898) Alexey Sudarikov
Addy $4.99 5 100% 150 $748 (exactly $748) Sofia Gyger
独特的友谊 - Special Friendship $2.99 6 66% 180 $538 (exactly $538) U0U0X幽灵
Unforgivable $2.99 5 60% 150 $449 (exactly $449) Mario Leal
Follow Nightmare $6.99 2 100% 60 $419 (exactly $419) cr0cq

Estimates: copies = reviews × 30, gross = copies × list price.