Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Character Customization + Base Building Poor odds revenue up 60% on the market
- JRPG + Dungeon Crawler Poor odds revenue up 55% on the market
- Action + Zombies Poor odds revenue up 55% on the market
- Beat 'em up + Roguelike Poor odds revenue up 90% on the market
- Action RPG + Character Customization Poor odds revenue up 60% on the market
- Fishing + Puzzle Poor odds revenue up 55% on the market
- Puzzle + Demons Fair revenue up 80% on the market
- Looter Shooter + Survival Poor odds revenue up 80% on the market
- Strategy RPG + Tower Defense Poor odds revenue up 65% on the market
- Level Editor + Grid-Based Movement Poor odds revenue up 50% on the market
- Quick-Time Events + Idler Poor odds revenue up 70% on the market
- Strategy + World War I Poor odds revenue up 55% on the market
- PvP + Action RTS Poor odds revenue up 45% on the market
- Hunting + Walking Simulator Poor odds revenue up 55% on the market
- Adventure + Dinosaurs Poor odds revenue up 80% on the market
- Wargame + War Poor odds revenue up 80% on the market
- Tanks + Twin Stick Shooter Poor odds revenue up 80% on the market
- Walking Simulator + Faith Fair revenue up 80% on the market
- Investigation + Escape Room Fair revenue up 45% on the market
- JRPG Poor odds revenue up 70% on the market
- Driving + PvE Poor odds revenue up 70% on the market
- Tower Defense + Twin Stick Shooter Poor odds revenue up 55% on the market
- Sandbox + Farming Poor odds revenue up 45% on the market
- Creature Collector + Hidden Object Poor odds revenue up 50% on the market
- Real Time Tactics + Horror Poor odds revenue up 80% on the market
- Mystery Dungeon + Logic Poor odds revenue up 80% on the market
- FMV + Choose Your Own Adventure Fair revenue up 80% on the market
- Crafting + Puzzle Poor odds revenue up 80% on the market
- Combat + Mystery Poor odds revenue up 35% on the market
- CRPG + Fantasy Poor odds revenue up 60% on the market
- Perma Death + Platformer Poor odds revenue up 55% on the market
- Spectacle fighter + 2D Platformer Poor odds revenue up 45% on the market
- Action RPG + Mythology Poor odds revenue up 80% on the market
- Adventure + Arcade Poor odds revenue up 80% on the market
- Grand Strategy + RTS Poor odds revenue up 40% on the market
- Action + Creature Collector Poor odds revenue up 35% on the market
- Swordplay + Exploration Poor odds revenue up 30% on the market
- Real Time Tactics + Artificial Intelligence Poor odds revenue up 80% on the market
- Exploration + Hacking Poor odds revenue up 80% on the market
- Parkour + Platformer Poor odds revenue up 60% on the market
- Exploration + Local Co-Op Poor odds revenue up 70% on the market
- Perma Death + Zombies Poor odds revenue up 70% on the market
- Sandbox + Turn-Based Tactics Poor odds revenue up 60% on the market
- Beat 'em up + 2D Platformer Poor odds revenue up 80% on the market
- Medical Sim Poor odds revenue up 80% on the market
- Racing + Time Management Poor odds revenue up 50% on the market
- Action-Adventure + Fishing Poor odds revenue up 50% on the market
- Turn-Based Combat + Cats Poor odds revenue up 50% on the market
- Hex Grid + Medieval Poor odds revenue up 55% on the market
- Multiple Endings + War Poor odds revenue up 50% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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