Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Sailing + Nature Poor odds revenue up 225% on the market
- Hex Grid + Military Poor odds revenue up 110% on the market
- Precision Platformer + Female Protagonist Poor odds revenue up 135% on the market
- Metroidvania + Puzzle Platformer Poor odds revenue up 180% on the market
- Multiple Endings + Faith Poor odds revenue up 200% on the market
- Physics + Archery Poor odds revenue up 170% on the market
- Point & Click + Word Game Fair revenue up 170% on the market
- Metroidvania + Procedural Generation Poor odds revenue up 170% on the market
- Hidden Object + Faith Fair revenue up 80% on the market
- Point & Click + Steampunk Poor odds revenue up 170% on the market
- Turn-Based Strategy + Martial Arts Poor odds revenue up 155% on the market
- Hack and Slash + Ninja Poor odds revenue up 180% on the market
- JRPG + Collectathon Poor odds revenue up 215% on the market
- 3D Fighter + Spectacle fighter Poor odds revenue up 130% on the market
- Real-Time + Action Poor odds revenue up 145% on the market
- Strategy + Spaceships Poor odds revenue up 90% on the market
- Immersive Sim + FMV Strong odds revenue up 220% on the market
- Submarine + Nature Fair revenue up 205% on the market
- Action Roguelike + Underground Poor odds revenue up 180% on the market
- FPS + Dystopian Poor odds revenue up 165% on the market
- Tactical RPG + Time Management Poor odds revenue up 190% on the market
- PvP + Diplomacy Poor odds revenue up 165% on the market
- CRPG + Medieval Poor odds revenue up 195% on the market
- 6DOF + Management Poor odds revenue up 205% on the market
- Strategy + LGBTQ+ Fair revenue up 185% on the market
- Turn-Based Tactics + LGBTQ+ Poor odds revenue up 125% on the market
- Life Sim + Auto Battler Poor odds revenue up 165% on the market
- Point & Click + Music Poor odds revenue up 115% on the market
- Class-Based + Tactical Poor odds revenue up 195% on the market
- Real-Time with Pause + Roguelite Poor odds revenue up 200% on the market
- Dungeon Crawler + Post-apocalyptic Poor odds revenue up 180% on the market
- Souls-like + Hidden Object Poor odds revenue up 65% on the market
- Open World + Mystery Dungeon Poor odds revenue up 200% on the market
- Bikes + Motorbike Poor odds revenue up 90% on the market
- Exploration + Lovecraftian Poor odds revenue up 175% on the market
- Destruction + War Poor odds revenue up 180% on the market
- Collectathon + Cooking Poor odds revenue up 145% on the market
- Exploration + Zombies Poor odds revenue up 190% on the market
- Bullet Hell + Vampires Fair revenue up 175% on the market
- Driving + Procedural Generation Poor odds revenue up 200% on the market
- Creature Collector + Mystery Poor odds revenue up 25% on the market
- Interactive Fiction + Gothic Poor odds revenue up 185% on the market
- Flight + Fantasy Poor odds revenue up 100% on the market
- Arcade + Psychological Horror Fair revenue up 200% on the market
- Crafting + Top-Down Shooter Poor odds revenue up 105% on the market
- Investigation + Dark Fantasy Poor odds revenue up 135% on the market
- Combat + Time Manipulation Poor odds revenue up 200% on the market
- JRPG + Demons Poor odds revenue up 170% on the market
- Adventure + Time Travel Poor odds revenue up 135% on the market
- Tactical + Dating Sim Fair revenue up 120% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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