Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 906 niches qualify, observed .
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- Hack and Slash + Visual Novel Poor odds revenue up 230% on the market
- MOBA + Adventure Poor odds revenue up 225% on the market
- Parkour + Survival Poor odds revenue up 190% on the market
- Board Game + Female Protagonist Fair revenue up 205% on the market
- Combat Racing + Futuristic Poor odds revenue up 240% on the market
- PvE + Lovecraftian Poor odds revenue up 255% on the market
- Swordplay + Action Roguelike Poor odds revenue up 225% on the market
- Open World + Choose Your Own Adventure Poor odds revenue up 235% on the market
- Turn-Based Tactics + Mining Fair revenue up 170% on the market
- Dungeon Crawler + Sokoban Poor odds revenue up 195% on the market
- Precision Platformer + Medieval Poor odds revenue up 190% on the market
- Hero Shooter + Tower Defense Poor odds revenue up 175% on the market
- Flight + On-Rails Shooter Poor odds revenue up 210% on the market
- Bullet Time + Beat 'em up Poor odds revenue up 170% on the market
- Split Screen + Female Protagonist Poor odds revenue up 240% on the market
- Dating Sim + War Strong odds revenue up 135% on the market
- 2D Fighter + Mythology Poor odds revenue up 230% on the market
- FMV + Incremental Strong odds revenue up 100% on the market
- Arena Shooter + Driving Poor odds revenue up 245% on the market
- Football (American) + Local Multiplayer Fair revenue up 245% on the market
- Stealth + Historical Poor odds revenue up 245% on the market
- Action RTS + Sci-fi Poor odds revenue up 255% on the market
- Top-Down Shooter + Psychological Horror Poor odds revenue up 160% on the market
- BMX + Cycling Fair revenue up 100% on the market
- Metroidvania + Lovecraftian Poor odds revenue up 110% on the market
- Diplomacy + Procedural Generation Poor odds revenue up 150% on the market
- Arena Shooter + Exploration Poor odds revenue up 195% on the market
- Interactive Fiction + Assassins Poor odds revenue up 210% on the market
- Flight + Artificial Intelligence Poor odds revenue up 245% on the market
- Co-op + Grid-Based Movement Poor odds revenue up 235% on the market
- Colony Sim + God Game Poor odds revenue up 180% on the market
- Procedural Generation + LGBTQ+ Poor odds revenue up 245% on the market
- Perma Death + Puzzle Platformer Poor odds revenue up 190% on the market
- Procedural Generation + Match 3 Poor odds revenue up 190% on the market
- Dynamic Narration + Demons Poor odds revenue up 245% on the market
- Co-op + Lovecraftian Poor odds revenue up 215% on the market
- Arena Shooter + War Poor odds revenue up 170% on the market
- Physics + Time Travel Poor odds revenue up 205% on the market
- Tabletop + Female Protagonist Poor odds revenue up 220% on the market
- Metroidvania + Medieval Poor odds revenue up 230% on the market
- Diplomacy + Base Building Poor odds revenue up 185% on the market
- Open World + Parkour Poor odds revenue up 245% on the market
- Character Action Game + Action Poor odds revenue up 215% on the market
- Sports + Female Protagonist Poor odds revenue up 210% on the market
- Action RPG + Trading Poor odds revenue up 180% on the market
- Baseball + Action Fair revenue up 245% on the market
- Parkour + PvE Poor odds revenue up 190% on the market
- Wargame + Arcade Poor odds revenue up 150% on the market
- Racing + Survival Poor odds revenue up 230% on the market
- Hunting + Roguelike Poor odds revenue up 120% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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